Roll two red dice and a green dice. Add the two numbers on the red dice and take away the number on the green. What are all the different possibilities that could come up?

Have a go at this game which involves throwing two dice and adding their totals. Where should you place your counters to be more likely to win?

Try out the lottery that is played in a far-away land. What is the chance of winning?

What can you say about the child who will be first on the playground tomorrow morning at breaktime in your school?

What statements can you make about the car that passes the school gates at 11am on Monday? How will you come up with statements and test your ideas?

In this game you throw two dice and find their total, then move the appropriate counter to the right. Which counter reaches the purple box first? Is this what you would expect?

Move your counters through this snake of cards and see how far you can go. Are you surprised by where you end up?

Kaia is sure that her father has worn a particular tie twice a week in at least five of the last ten weeks, but her father disagrees. Who do you think is right?

Identical discs are flipped in the air. You win if all of the faces show the same colour. Can you calculate the probability of winning with n discs?

Use the interactivity or play this dice game yourself. How could you make it fair?

Is this a fair game? How many ways are there of creating a fair game by adding odd and even numbers?

This is a game for two players. You will need some small-square grid paper, a die and two felt-tip pens or highlighters. Players take turns to roll the die, then move that number of squares in. . . .

You'll need to work in a group for this problem. The idea is to decide, as a group, whether you agree or disagree with each statement.

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?

Imagine a room full of people who keep flipping coins until they get a tail. Will anyone get six heads in a row?

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

All you need for this game is a pack of cards. While you play the game, think about strategies that will increase your chances of winning.

Simple models which help us to investigate how epidemics grow and die out.

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

When two closely matched teams play each other, what is the most likely result?

Engage in a little mathematical detective work to see if you can spot the fakes.

Can you work out the probability of winning the Mathsland National Lottery? Try our simulator to test out your ideas.

This package contains environments that offer students the opportunity to move beyond an intuitive understanding of probability. The problems at the start will suit relative beginners to the topic;. . . .

Six balls of various colours are randomly shaken into a trianglular arrangement. What is the probability of having at least one red in the corner?

7 balls are shaken in a container. You win if the two blue balls touch. What is the probability of winning?

Think that a coin toss is 50-50 heads or tails? Read on to appreciate the ever-changing and random nature of the world in which we live.

Charlie thinks that a six comes up less often than the other numbers on the dice. Have a look at the results of the test his class did to see if he was right.

This interactivity invites you to make conjectures and explore probabilities of outcomes related to two independent events.

This article, for students and teachers, is mainly about probability, the mathematical way of looking at random chance and is a shorter version of Taking Chances Extended.

Can you generate a set of random results? Can you fool the random simulator?

Which of these ideas about randomness are actually correct?

Can you work out which spinners were used to generate the frequency charts?

A maths-based Football World Cup simulation for teachers and students to use.