Can you find a rule which relates triangular numbers to square numbers?

Show that all pentagonal numbers are one third of a triangular number.

Can you find a rule which connects consecutive triangular numbers?

To avoid losing think of another very well known game where the patterns of play are similar.

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .

Some students have been working out the number of strands needed for different sizes of cable. Can you make sense of their solutions?

This is an interactive net of a Rubik's cube. Twists of the 3D cube become mixes of the squares on the 2D net. Have a play and see how many scrambles you can undo!

There are 27 small cubes in a 3 x 3 x 3 cube, 54 faces being visible at any one time. Is it possible to reorganise these cubes so that by dipping the large cube into a pot of paint three times you. . . .

Build gnomons that are related to the Fibonacci sequence and try to explain why this is possible.

P is a point on the circumference of a circle radius r which rolls, without slipping, inside a circle of radius 2r. What is the locus of P?

On the 3D grid a strange (and deadly) animal is lurking. Using the tracking system can you locate this creature as quickly as possible?

Can you describe this route to infinity? Where will the arrows take you next?

Square It game for an adult and child. Can you come up with a way of always winning this game?

A right-angled isosceles triangle is rotated about the centre point of a square. What can you say about the area of the part of the square covered by the triangle as it rotates?

The triangle OMN has vertices on the axes with whole number co-ordinates. How many points with whole number coordinates are there on the hypotenuse MN?

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

Watch these videos to see how Phoebe, Alice and Luke chose to draw 7 squares. How would they draw 100?

What happens to the perimeter of triangle ABC as the two smaller circles change size and roll around inside the bigger circle?

Problem solving is at the heart of the NRICH site. All the problems give learners opportunities to learn, develop or use mathematical concepts and skills. Read here for more information.

Find the point whose sum of distances from the vertices (corners) of a given triangle is a minimum.

This task depends on groups working collaboratively, discussing and reasoning to agree a final product.

A game for 2 people. Take turns joining two dots, until your opponent is unable to move.

Four rods are hinged at their ends to form a convex quadrilateral. Investigate the different shapes that the quadrilateral can take. Be patient this problem may be slow to load.

A cyclist and a runner start off simultaneously around a race track each going at a constant speed. The cyclist goes all the way around and then catches up with the runner. He then instantly turns. . . .

Can you see how this picture illustrates the formula for the sum of the first six cube numbers?

A visualisation problem in which you search for vectors which sum to zero from a jumble of arrows. Will your eyes be quicker than algebra?

The picture illustrates the sum 1 + 2 + 3 + 4 = (4 x 5)/2. Prove the general formula for the sum of the first n natural numbers and the formula for the sum of the cubes of the first n natural. . . .

Given the nets of 4 cubes with the faces coloured in 4 colours, build a tower so that on each vertical wall no colour is repeated, that is all 4 colours appear.

If all the faces of a tetrahedron have the same perimeter then show that they are all congruent.

Charlie and Alison have been drawing patterns on coordinate grids. Can you picture where the patterns lead?

Two boats travel up and down a lake. Can you picture where they will cross if you know how fast each boat is travelling?

Bilbo goes on an adventure, before arriving back home. Using the information given about his journey, can you work out where Bilbo lives?

Two angles ABC and PQR are floating in a box so that AB//PQ and BC//QR. Prove that the two angles are equal.

Discover a way to sum square numbers by building cuboids from small cubes. Can you picture how the sequence will grow?

Glarsynost lives on a planet whose shape is that of a perfect regular dodecahedron. Can you describe the shortest journey she can make to ensure that she will see every part of the planet?

Some puzzles requiring no knowledge of knot theory, just a careful inspection of the patterns. A glimpse of the classification of knots and a little about prime knots, crossing numbers and. . . .

Three frogs hopped onto the table. A red frog on the left a green in the middle and a blue frog on the right. Then frogs started jumping randomly over any adjacent frog. Is it possible for them to. . . .

I found these clocks in the Arts Centre at the University of Warwick intriguing - do they really need four clocks and what times would be ambiguous with only two or three of them?

This is a simple version of an ancient game played all over the world. It is also called Mancala. What tactics will increase your chances of winning?

This article for teachers discusses examples of problems in which there is no obvious method but in which children can be encouraged to think deeply about the context and extend their ability to. . . .

A package contains a set of resources designed to develop pupils' mathematical thinking. This package places a particular emphasis on “visualising” and is designed to meet the needs. . . .

Choose any two numbers. Call them a and b. Work out the arithmetic mean and the geometric mean. Which is bigger? Repeat for other pairs of numbers. What do you notice?

See if you can anticipate successive 'generations' of the two animals shown here.

Can you recreate these designs? What are the basic units? What movement is required between each unit? Some elegant use of procedures will help - variables not essential.