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##### Other tags that relate to First Forward Into Logo 11: Sequences
Making and proving conjectures. Fibonacci sequence. Logic. Surds. STEM - General. Practical Activity. Programming. Logo. Algorithms. sport.

### There are 32 results

Broad Topics > Applications > STEM - General

### First Forward Into Logo 11: Sequences

##### Stage: 3, 4 and 5 Challenge Level:

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

### First Forward Into Logo 2: Polygons

##### Stage: 2, 3 and 4 Challenge Level:

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

### First Forward Into Logo 7: Angles of Polygons

##### Stage: 3, 4 and 5 Challenge Level:

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

### First Forward Into Logo 6: Variables and Procedures

##### Stage: 3, 4 and 5 Challenge Level:

Learn to write procedures and build them into Logo programs. Learn to use variables.

### First Forward Into Logo 8: More about Variables

##### Stage: 3, 4 and 5 Challenge Level:

Write a Logo program, putting in variables, and see the effect when you change the variables.

### First Forward Into Logo 9: Stars

##### Stage: 3, 4 and 5 Challenge Level:

Turn through bigger angles and draw stars with Logo.

### First Forward Into Logo 5: Pen Up, Pen Down

##### Stage: 2, 3 and 4 Challenge Level:

Learn about Pen Up and Pen Down in Logo

### First Forward Into Logo 1: Square Five

##### Stage: 2, 3 and 4 Challenge Level:

A Short introduction to using Logo. This is the first in a twelve part series.

### First Forward Into Logo 10: Count up - Count Down

##### Stage: 3, 4 and 5 Challenge Level:

What happens when a procedure calls itself?

### First Forward Into Logo 12: Puzzling Sums

##### Stage: 3, 4 and 5 Challenge Level:

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

### Making Moiré Patterns

##### Stage: 3, 4 and 5 Challenge Level:

Moiré patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!

### First Forward Into Logo 4: Circles

##### Stage: 2, 3 and 4 Challenge Level:

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

### What's the Point of Squash?

##### Stage: 4 and 5 Challenge Level:

Under which circumstances would you choose to play to 10 points in a game of squash which is currently tied at 8-all?

### The Olympic LOGO

##### Stage: 3, 4 and 5 Challenge Level:

Can you drive a pointer using LOGO to create a simple version of the Olympic Rings logo?

### Maths Is Everywhere!

##### Stage: 3 and 4 Challenge Level:

Maths is everywhere in the world! Take a look at these images. What mathematics can you see?

### Eclipses of the Sun

##### Stage: 2 and 3

Mathematics has allowed us now to measure lots of things about eclipses and so calculate exactly when they will happen, where they can be seen from, and what they will look like.

### David and Goliath

##### Stage: 4 and 5 Challenge Level:

Does weight confer an advantage to shot putters?

### STEM Clubs

##### Stage: 2 and 3 Challenge Level:

Details of our activities deigned for STEM clubs.

### The Moving Planets

##### Stage: 2 and 3

Mathematics has always been a powerful tool for studying, measuring and calculating the movements of the planets, and this article gives several examples.

### Speed-time Problems at the Olympics

##### Stage: 4 Challenge Level:

Have you ever wondered what it would be like to race against Usain Bolt?

### Helicopters

##### Stage: 2, 3 and 4 Challenge Level:

Design and test a paper helicopter. What is the best design?

### Shaping the Universe III - to Infinity and Beyond

##### Stage: 3 and 4

The third installment in our series on the shape of astronomical systems, this article explores galaxies and the universe beyond our solar system.

### Epidemic Modelling

##### Stage: 4 and 5 Challenge Level:

Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.

### Temperature

##### Stage: 3 Challenge Level:

Water freezes at 0°Celsius (32°Fahrenheit) and boils at 100°C (212°Fahrenheit). Is there a temperature at which Celsius and Fahrenheit readings are the same?

##### Stage: 3 Challenge Level:

Can you rank these sets of quantities in order, from smallest to largest? Can you provide convincing evidence for your rankings?

### Bent Out of Shape

##### Stage: 4 and 5 Challenge Level:

An introduction to bond angle geometry.

### Troublesome Triangles

##### Stage: 2 and 3 Challenge Level:

Many natural systems appear to be in equilibrium until suddenly a critical point is reached, setting up a mudslide or an avalanche or an earthquake. In this project, students will use a simple. . . .

### Shaping the Universe I - Planet Earth

##### Stage: 3 and 4

This article explores ths history of theories about the shape of our planet. It is the first in a series of articles looking at the significance of geometric shapes in the history of astronomy.

### Robot Camera

##### Stage: 4 Challenge Level:

Could nanotechnology be used to see if an artery is blocked? Or is this just science fiction?

### Shaping the Universe II - the Solar System

##### Stage: 3 and 4

The second in a series of articles on visualising and modelling shapes in the history of astronomy.