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#### Resources tagged with Practical Activity similar to Adding Machine:

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### There are 31 results

Broad Topics > Using, Applying and Reasoning about Mathematics > Practical Activity

### First Forward Into Logo 5: Pen Up, Pen Down

##### Stage: 2, 3 and 4 Challenge Level:

Learn about Pen Up and Pen Down in Logo

### First Forward Into Logo 2: Polygons

##### Stage: 2, 3 and 4 Challenge Level:

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

### First Forward Into Logo 8: More about Variables

##### Stage: 3, 4 and 5 Challenge Level:

Write a Logo program, putting in variables, and see the effect when you change the variables.

### First Forward Into Logo 12: Puzzling Sums

##### Stage: 3, 4 and 5 Challenge Level:

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

### Stonehenge

##### Stage: 5 Challenge Level:

Explain why, when moving heavy objects on rollers, the object moves twice as fast as the rollers. Try a similar experiment yourself.

### First Forward Into Logo 11: Sequences

##### Stage: 3, 4 and 5 Challenge Level:

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

### Turning the Place Over

##### Stage: 3, 4 and 5 Challenge Level:

As part of Liverpool08 European Capital of Culture there were a huge number of events and displays. One of the art installations was called "Turning the Place Over". Can you find our how it works?

### First Forward Into Logo 4: Circles

##### Stage: 2, 3 and 4 Challenge Level:

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

### First Forward Into Logo 6: Variables and Procedures

##### Stage: 3, 4 and 5 Challenge Level:

Learn to write procedures and build them into Logo programs. Learn to use variables.

##### Stage: 3, 4 and 5

Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.

### First Forward Into Logo 9: Stars

##### Stage: 3, 4 and 5 Challenge Level:

Turn through bigger angles and draw stars with Logo.

### First Forward Into Logo 10: Count up - Count Down

##### Stage: 3, 4 and 5 Challenge Level:

What happens when a procedure calls itself?

### Enigma

##### Stage: 2, 3 and 4 Challenge Level:

This package contains hands-on code breaking activities based on the Enigma Schools Project. Suitable for Stages 2, 3 and 4.

### Making Maths: Celtic Knot Tiles

##### Stage: 2, 3 and 4 Challenge Level:

Make some celtic knot patterns using tiling techniques

### First Forward Into Logo 7: Angles of Polygons

##### Stage: 3, 4 and 5 Challenge Level:

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

### Plaited Origami Polyhedra

##### Stage: 2, 3 and 4 Challenge Level:

These models have appeared around the Centre for Mathematical Sciences. Perhaps you would like to try to make some similar models of your own.

### Well Balanced

##### Stage: 1, 2, 3, 4 and 5 Challenge Level:

Exploring balance and centres of mass can be great fun. The resulting structures can seem impossible. Here are some images to encourage you to experiment with non-breakable objects of your own.

### Cool as Ice

##### Stage: 3 and 4 Challenge Level:

Design and construct a prototype intercooler which will satisfy agreed quality control constraints.

### Which Solids Can We Make?

##### Stage: 4 Challenge Level:

Interior angles can help us to work out which polygons will tessellate. Can we use similar ideas to predict which polygons combine to create semi-regular solids?

### Fitting Flat Shapes

##### Stage: 5 Challenge Level:

How efficiently can various flat shapes be fitted together?

### The Best Card Trick?

##### Stage: 3 and 4 Challenge Level:

Time for a little mathemagic! Choose any five cards from a pack and show four of them to your partner. How can they work out the fifth?

### Paper Folding - Models of the Platonic Solids

##### Stage: 2, 3 and 4

A description of how to make the five Platonic solids out of paper.

### Ding Dong Bell Interactive

##### Stage: 5 Challenge Level:

Try ringing hand bells for yourself with interactive versions of Diagram 2 (Plain Hunt Minimus) and Diagram 3 described in the article 'Ding Dong Bell'.

### Whirling Fibonacci Squares

##### Stage: 3 and 4

Draw whirling squares and see how Fibonacci sequences and golden rectangles are connected.

### Witch's Hat

##### Stage: 3 and 4 Challenge Level:

What shapes should Elly cut out to make a witch's hat? How can she make a taller hat?

### Proof Sorter - Sum of an AP

##### Stage: 5 Challenge Level:

Use this interactivity to sort out the steps of the proof of the formula for the sum of an arithmetic series. The 'thermometer' will tell you how you are doing

### Gym Bag

##### Stage: 3 and 4 Challenge Level:

Can Jo make a gym bag for her trainers from the piece of fabric she has?

### Nine Colours

##### Stage: 3 and 4 Challenge Level:

You have 27 small cubes, 3 each of nine colours. Use the small cubes to make a 3 by 3 by 3 cube so that each face of the bigger cube contains one of every colour.

### Factors and Multiples Game

##### Stage: 2, 3 and 4 Challenge Level:

A game in which players take it in turns to choose a number. Can you block your opponent?

### Tower of Hanoi

##### Stage: 4 Challenge Level:

The Tower of Hanoi is an ancient mathematical challenge. Working on the building blocks may help you to explain the patterns you notice.