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Resources tagged with Practical Activity similar to Nine Colours:

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Broad Topics > Using, Applying and Reasoning about Mathematics > Practical Activity

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Nine Colours

Stage: 3 and 4 Challenge Level: Challenge Level:3 Challenge Level:3 Challenge Level:3

You have 27 small cubes, 3 each of nine colours. Use the small cubes to make a 3 by 3 by 3 cube so that each face of the bigger cube contains one of every colour.

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Making Maths: Snake Pits

Stage: 1, 2 and 3 Challenge Level: Challenge Level:1

A game to make and play based on the number line.

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Creating Cubes

Stage: 2 and 3 Challenge Level: Challenge Level:2 Challenge Level:2

Arrange 9 red cubes, 9 blue cubes and 9 yellow cubes into a large 3 by 3 cube. No row or column of cubes must contain two cubes of the same colour.

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Tangram Pictures

Stage: 1, 2 and 3 Challenge Level: Challenge Level:1

Use the tangram pieces to make our pictures, or to design some of your own!

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Sea Defences

Stage: 2 and 3 Challenge Level: Challenge Level:3 Challenge Level:3 Challenge Level:3

These are pictures of the sea defences at New Brighton. Can you work out what a basic shape might be in both images of the sea wall and work out a way they might fit together?

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You Owe Me Five Farthings, Say the Bells of St Martin's

Stage: 3 Challenge Level: Challenge Level:2 Challenge Level:2

Use the interactivity to listen to the bells ringing a pattern. Now it's your turn! Play one of the bells yourself. How do you know when it is your turn to ring?

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Getting an Angle

Stage: 3 Challenge Level: Challenge Level:3 Challenge Level:3 Challenge Level:3

How can you make an angle of 60 degrees by folding a sheet of paper twice?

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Making Maths: Celtic Knot Tiles

Stage: 2, 3 and 4 Challenge Level: Challenge Level:1

Make some celtic knot patterns using tiling techniques

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Conway's Chequerboard Army

Stage: 3 Challenge Level: Challenge Level:2 Challenge Level:2

Here is a solitaire type environment for you to experiment with. Which targets can you reach?

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When Will You Pay Me? Say the Bells of Old Bailey

Stage: 3 Challenge Level: Challenge Level:3 Challenge Level:3 Challenge Level:3

Use the interactivity to play two of the bells in a pattern. How do you know when it is your turn to ring, and how do you know which bell to ring?

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Enigma

Stage: 2, 3 and 4 Challenge Level: Challenge Level:1

This package contains hands-on code breaking activities based on the Enigma Schools Project. Suitable for Stages 2, 3 and 4.

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Triangles to Tetrahedra

Stage: 3 Challenge Level: Challenge Level:3 Challenge Level:3 Challenge Level:3

Starting with four different triangles, imagine you have an unlimited number of each type. How many different tetrahedra can you make? Convince us you have found them all.

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Factors and Multiples Game

Stage: 2, 3 and 4 Challenge Level: Challenge Level:1

A game in which players take it in turns to choose a number. Can you block your opponent?

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Back to the Practical?

Stage: 2 and 3

In this article for teachers, Bernard uses some problems to suggest that once a numerical pattern has been spotted from a practical starting point, going back to the practical can help explain. . . .

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Rolling Triangle

Stage: 3 Challenge Level: Challenge Level:3 Challenge Level:3 Challenge Level:3

The triangle ABC is equilateral. The arc AB has centre C, the arc BC has centre A and the arc CA has centre B. Explain how and why this shape can roll along between two parallel tracks.

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Paper Folding - Models of the Platonic Solids

Stage: 2, 3 and 4

A description of how to make the five Platonic solids out of paper.

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Making Rectangles, Making Squares

Stage: 3 Challenge Level: Challenge Level:2 Challenge Level:2

How many differently shaped rectangles can you build using these equilateral and isosceles triangles? Can you make a square?

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Celtic Knotwork Patterns

Stage: 2 and 3

This article for pupils gives an introduction to Celtic knotwork patterns and a feel for how you can draw them.

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Making Maths: String and Circles

Stage: 2 and 3 Challenge Level: Challenge Level:1

You could use just coloured pencils and paper to create this design, but it will be more eye-catching if you can get hold of hammer, nails and string.

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Making Maths: Make a Pendulum

Stage: 2 and 3 Challenge Level: Challenge Level:1

Galileo, a famous inventor who lived about 400 years ago, came up with an idea similar to this for making a time measuring instrument. Can you turn your pendulum into an accurate minute timer?

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Making Maths: Double-sided Magic Square

Stage: 2 and 3 Challenge Level: Challenge Level:2 Challenge Level:2

Make your own double-sided magic square. But can you complete both sides once you've made the pieces?

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Making Maths: Walking Through a Playing Card?

Stage: 2 and 3 Challenge Level: Challenge Level:1

It might seem impossible but it is possible. How can you cut a playing card to make a hole big enough to walk through?

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Constructing Triangles

Stage: 3 Challenge Level: Challenge Level:1

Generate three random numbers to determine the side lengths of a triangle. What triangles can you draw?

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Plaiting and Braiding

Stage: 2 and 3

This article for students gives some instructions about how to make some different braids.

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Plaited Origami Polyhedra

Stage: 2, 3 and 4 Challenge Level: Challenge Level:1

These models have appeared around the Centre for Mathematical Sciences. Perhaps you would like to try to make some similar models of your own.

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Sociable Cards

Stage: 3 Challenge Level: Challenge Level:1

Move your counters through this snake of cards and see how far you can go. Are you surprised by where you end up?

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Making Maths: Clinometer

Stage: 3 Challenge Level: Challenge Level:1

Make a clinometer and use it to help you estimate the heights of tall objects.

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Making Maths: Archimedes' Spiral

Stage: 2 and 3 Challenge Level: Challenge Level:1

Make a spiral mobile.

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Making Maths: Equilateral Triangle Folding

Stage: 2 and 3 Challenge Level: Challenge Level:1

Make an equilateral triangle by folding paper and use it to make patterns of your own.

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First Forward Into Logo 11: Sequences

Stage: 3, 4 and 5 Challenge Level: Challenge Level:1

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

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First Forward Into Logo 9: Stars

Stage: 3, 4 and 5 Challenge Level: Challenge Level:1

Turn through bigger angles and draw stars with Logo.

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First Forward Into Logo 3: Repeat REPEAT

Stage: 2, 3 and 4 Challenge Level: Challenge Level:1

More Logo for beginners. Now learn more about the REPEAT command.

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First Forward Into Logo 6: Variables and Procedures

Stage: 3, 4 and 5 Challenge Level: Challenge Level:1

Learn to write procedures and build them into Logo programs. Learn to use variables.

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Cool as Ice

Stage: 3 and 4 Challenge Level: Challenge Level:1

Design and construct a prototype intercooler which will satisfy agreed quality control constraints.

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Which Solids Can We Make?

Stage: 4 Challenge Level: Challenge Level:2 Challenge Level:2

Interior angles can help us to work out which polygons will tessellate. Can we use similar ideas to predict which polygons combine to create semi-regular solids?

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Well Balanced

Stage: 1, 2, 3, 4 and 5 Challenge Level: Challenge Level:1

Exploring balance and centres of mass can be great fun. The resulting structures can seem impossible. Here are some images to encourage you to experiment with non-breakable objects of your own.

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Turning the Place Over

Stage: 3, 4 and 5 Challenge Level: Challenge Level:1

As part of Liverpool08 European Capital of Culture there were a huge number of events and displays. One of the art installations was called "Turning the Place Over". Can you find our how it works?

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First Forward Into Logo 4: Circles

Stage: 2, 3 and 4 Challenge Level: Challenge Level:1

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

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First Forward Into Logo 7: Angles of Polygons

Stage: 3, 4 and 5 Challenge Level: Challenge Level:1

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

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Notes on a Triangle

Stage: 3 Challenge Level: Challenge Level:1

Can you describe what happens in this film?

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More Marbles

Stage: 3 Challenge Level: Challenge Level:3 Challenge Level:3 Challenge Level:3

I start with a red, a blue, a green and a yellow marble. I can trade any of my marbles for three others, one of each colour. Can I end up with exactly two marbles of each colour?

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First Forward Into Logo 5: Pen Up, Pen Down

Stage: 2, 3 and 4 Challenge Level: Challenge Level:1

Learn about Pen Up and Pen Down in Logo

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First Forward Into Logo 2: Polygons

Stage: 2, 3 and 4 Challenge Level: Challenge Level:1

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

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Cunning Card Trick

Stage: 3 Challenge Level: Challenge Level:3 Challenge Level:3 Challenge Level:3

Delight your friends with this cunning trick! Can you explain how it works?

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Whirling Fibonacci Squares

Stage: 3 and 4

Draw whirling squares and see how Fibonacci sequences and golden rectangles are connected.

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Marbles

Stage: 3 Challenge Level: Challenge Level:2 Challenge Level:2

I start with a red, a green and a blue marble. I can trade any of my marbles for two others, one of each colour. Can I end up with five more blue marbles than red after a number of such trades?

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First Forward Into Logo 12: Puzzling Sums

Stage: 3, 4 and 5 Challenge Level: Challenge Level:1

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

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First Forward Into Logo 8: More about Variables

Stage: 3, 4 and 5 Challenge Level: Challenge Level:1

Write a Logo program, putting in variables, and see the effect when you change the variables.

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Muggles, Logo and Gradients

Stage: 3, 4 and 5

Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.

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First Forward Into Logo 10: Count up - Count Down

Stage: 3, 4 and 5 Challenge Level: Challenge Level:1

What happens when a procedure calls itself?