What shape would fit your pens and pencils best? How can you make it?
How does the time of dawn and dusk vary? What about the Moon, how does that change from night to night? Is the Sun always the same? Gather data to help you explore these questions.
Move your counters through this snake of cards and see how far you
can go. Are you surprised by where you end up?
More Logo for beginners. Now learn more about the REPEAT command.
This article for pupils gives an introduction to Celtic knotwork
patterns and a feel for how you can draw them.
A game in which players take it in turns to choose a number. Can you block your opponent?
Build a scaffold out of drinking-straws to support a cup of water
Can Jo make a gym bag for her trainers from the piece of fabric she has?
This article for students gives some instructions about how to make some different braids.
Learn to write procedures and build them into Logo programs. Learn to use variables.
Turn through bigger angles and draw stars with Logo.
This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.
Learn about Pen Up and Pen Down in Logo
Write a Logo program, putting in variables, and see the effect when you change the variables.
You could use just coloured pencils and paper to create this
design, but it will be more eye-catching if you can get hold of
hammer, nails and string.
Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?
Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.
What happens when a procedure calls itself?
As part of Liverpool08 European Capital of Culture there were a
huge number of events and displays. One of the art installations
was called "Turning the Place Over". Can you find our how it works?
What shape and size of drinks mat is best for flipping and catching?
What shapes should Elly cut out to make a witch's hat? How can she make a taller hat?
Generate three random numbers to determine the side lengths of a triangle. What triangles can you draw?
Design and construct a prototype intercooler which will satisfy agreed quality control constraints.
Interior angles can help us to work out which polygons will
tessellate. Can we use similar ideas to predict which polygons
combine to create semi-regular solids?
The Tower of Hanoi is an ancient mathematical challenge. Working on the building blocks may help you to explain the patterns you notice.
Exploring balance and centres of mass can be great fun. The
resulting structures can seem impossible. Here are some images to
encourage you to experiment with non-breakable objects of your own.
These models have appeared around the Centre for Mathematical Sciences. Perhaps you would like to try to make some similar models of your own.
Starting with four different triangles, imagine you have an
unlimited number of each type. How many different tetrahedra can
you make? Convince us you have found them all.
You have 27 small cubes, 3 each of nine colours. Use the small cubes to make a 3 by 3 by 3 cube so that each face of the bigger cube contains one of every colour.
More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.
Make some celtic knot patterns using tiling techniques
It might seem impossible but it is possible. How can you cut a
playing card to make a hole big enough to walk through?
Galileo, a famous inventor who lived about 400 years ago, came up
with an idea similar to this for making a time measuring
instrument. Can you turn your pendulum into an accurate minute
Make a clinometer and use it to help you estimate the heights of
Make an equilateral triangle by folding paper and use it to make
patterns of your own.
This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.
Using your knowledge of the properties of numbers, can you fill all the squares on the board?
In this article for teachers, Bernard uses some problems to suggest
that once a numerical pattern has been spotted from a practical
starting point, going back to the practical can help explain. . . .
Make a spiral mobile.
This package contains hands-on code breaking activities based on
the Enigma Schools Project. Suitable for Stages 2, 3 and 4.
How is it possible to predict the card?
I start with a red, a blue, a green and a yellow marble. I can
trade any of my marbles for three others, one of each colour. Can I
end up with exactly two marbles of each colour?
How can you make an angle of 60 degrees by folding a sheet of paper
A jigsaw where pieces only go together if the fractions are
Use the interactivity to listen to the bells ringing a pattern. Now
it's your turn! Play one of the bells yourself. How do you know
when it is your turn to ring?
Delight your friends with this cunning trick! Can you explain how
Use the interactivity to play two of the bells in a pattern. How do
you know when it is your turn to ring, and how do you know which
bell to ring?
Can you describe what happens in this film?
A description of how to make the five Platonic solids out of paper.
Draw whirling squares and see how Fibonacci sequences and golden rectangles are connected.