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#### Resources tagged with Practical Activity similar to A Sameness Surely:

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### There are 63 results

Broad Topics > Using, Applying and Reasoning about Mathematics > Practical Activity

### Whirling Fibonacci Squares

##### Stage: 3 and 4

Draw whirling squares and see how Fibonacci sequences and golden rectangles are connected.

### Sea Defences

##### Stage: 2 and 3 Challenge Level:

These are pictures of the sea defences at New Brighton. Can you work out what a basic shape might be in both images of the sea wall and work out a way they might fit together?

### Enigma

##### Stage: 2, 3 and 4 Challenge Level:

This package contains hands-on code breaking activities based on the Enigma Schools Project. Suitable for Stages 2, 3 and 4.

### Back to the Practical?

##### Stage: 2 and 3

In this article for teachers, Bernard uses some problems to suggest that once a numerical pattern has been spotted from a practical starting point, going back to the practical can help explain. . . .

### Making Maths: Celtic Knot Tiles

##### Stage: 2, 3 and 4 Challenge Level:

Make some celtic knot patterns using tiling techniques

### Celtic Knotwork Patterns

##### Stage: 2 and 3

This article for pupils gives an introduction to Celtic knotwork patterns and a feel for how you can draw them.

### First Forward Into Logo 9: Stars

##### Stage: 3, 4 and 5 Challenge Level:

Turn through bigger angles and draw stars with Logo.

### Plaited Origami Polyhedra

##### Stage: 2, 3 and 4 Challenge Level:

These models have appeared around the Centre for Mathematical Sciences. Perhaps you would like to try to make some similar models of your own.

### Well Balanced

##### Stage: 1, 2, 3, 4 and 5 Challenge Level:

Exploring balance and centres of mass can be great fun. The resulting structures can seem impossible. Here are some images to encourage you to experiment with non-breakable objects of your own.

### First Forward Into Logo 11: Sequences

##### Stage: 3, 4 and 5 Challenge Level:

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

### Making Maths: Equilateral Triangle Folding

##### Stage: 2 and 3 Challenge Level:

Make an equilateral triangle by folding paper and use it to make patterns of your own.

### Which Solids Can We Make?

##### Stage: 4 Challenge Level:

Interior angles can help us to work out which polygons will tessellate. Can we use similar ideas to predict which polygons combine to create semi-regular solids?

### First Forward Into Logo 7: Angles of Polygons

##### Stage: 3, 4 and 5 Challenge Level:

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

### Getting an Angle

##### Stage: 3 Challenge Level:

How can you make an angle of 60 degrees by folding a sheet of paper twice?

### First Forward Into Logo 5: Pen Up, Pen Down

##### Stage: 2, 3 and 4 Challenge Level:

Learn about Pen Up and Pen Down in Logo

### Making Rectangles, Making Squares

##### Stage: 3 Challenge Level:

How many differently shaped rectangles can you build using these equilateral and isosceles triangles? Can you make a square?

### First Forward Into Logo 12: Puzzling Sums

##### Stage: 3, 4 and 5 Challenge Level:

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

### First Forward Into Logo 10: Count up - Count Down

##### Stage: 3, 4 and 5 Challenge Level:

What happens when a procedure calls itself?

### The Best Card Trick?

##### Stage: 3 and 4 Challenge Level:

Time for a little mathemagic! Choose any five cards from a pack and show four of them to your partner. How can they work out the fifth?

### First Forward Into Logo 2: Polygons

##### Stage: 2, 3 and 4 Challenge Level:

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

##### Stage: 3, 4 and 5

Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.

### First Forward Into Logo 4: Circles

##### Stage: 2, 3 and 4 Challenge Level:

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

### Drawing Celtic Knots

##### Stage: 3 Challenge Level:

Here is a chance to create some Celtic knots and explore the mathematics behind them.

### Straw Scaffold

##### Stage: 3 Challenge Level:

Build a scaffold out of drinking-straws to support a cup of water

### Turning the Place Over

##### Stage: 3, 4 and 5 Challenge Level:

As part of Liverpool08 European Capital of Culture there were a huge number of events and displays. One of the art installations was called "Turning the Place Over". Can you find our how it works?

### Tangram Pictures

##### Stage: 1, 2 and 3 Challenge Level:

Use the tangram pieces to make our pictures, or to design some of your own!

### Amazing Card Trick

##### Stage: 3 Challenge Level:

How is it possible to predict the card?

### Notes on a Triangle

##### Stage: 3 Challenge Level:

Can you describe what happens in this film?

### First Forward Into Logo 6: Variables and Procedures

##### Stage: 3, 4 and 5 Challenge Level:

Learn to write procedures and build them into Logo programs. Learn to use variables.

### First Forward Into Logo 8: More about Variables

##### Stage: 3, 4 and 5 Challenge Level:

Write a Logo program, putting in variables, and see the effect when you change the variables.

### Marbles

##### Stage: 3 Challenge Level:

I start with a red, a green and a blue marble. I can trade any of my marbles for two others, one of each colour. Can I end up with five more blue marbles than red after a number of such trades?

### Making Maths: Archimedes' Spiral

##### Stage: 2 and 3 Challenge Level:

Make a spiral mobile.

### Making Maths: Snake Pits

##### Stage: 1, 2 and 3 Challenge Level:

A game to make and play based on the number line.

### Making Maths: Make a Pendulum

##### Stage: 2 and 3 Challenge Level:

Galileo, a famous inventor who lived about 400 years ago, came up with an idea similar to this for making a time measuring instrument. Can you turn your pendulum into an accurate minute timer?

### More Marbles

##### Stage: 3 Challenge Level:

I start with a red, a blue, a green and a yellow marble. I can trade any of my marbles for three others, one of each colour. Can I end up with exactly two marbles of each colour?

### Making Maths: Walking Through a Playing Card?

##### Stage: 2 and 3 Challenge Level:

It might seem impossible but it is possible. How can you cut a playing card to make a hole big enough to walk through?

### Making Maths: String and Circles

##### Stage: 2 and 3 Challenge Level:

You could use just coloured pencils and paper to create this design, but it will be more eye-catching if you can get hold of hammer, nails and string.

### Making Maths: Clinometer

##### Stage: 3 Challenge Level:

Make a clinometer and use it to help you estimate the heights of tall objects.

### Fractions Jigsaw

##### Stage: 3 Challenge Level:

A jigsaw where pieces only go together if the fractions are equivalent.

### Paper Folding - Models of the Platonic Solids

##### Stage: 2, 3 and 4

A description of how to make the five Platonic solids out of paper.

### Making Maths: Double-sided Magic Square

##### Stage: 2 and 3 Challenge Level:

Make your own double-sided magic square. But can you complete both sides once you've made the pieces?

##### Stage: 2 and 3 Challenge Level:

What shape and size of drinks mat is best for flipping and catching?

### Cool as Ice

##### Stage: 3 and 4 Challenge Level:

Design and construct a prototype intercooler which will satisfy agreed quality control constraints.

### Constructing Triangles

##### Stage: 3 Challenge Level:

Generate three random numbers to determine the side lengths of a triangle. What triangles can you draw?

### When Will You Pay Me? Say the Bells of Old Bailey

##### Stage: 3 Challenge Level:

Use the interactivity to play two of the bells in a pattern. How do you know when it is your turn to ring, and how do you know which bell to ring?

### Tower of Hanoi

##### Stage: 4 Challenge Level:

The Tower of Hanoi is an ancient mathematical challenge. Working on the building blocks may help you to explain the patterns you notice.

### You Owe Me Five Farthings, Say the Bells of St Martin's

##### Stage: 3 Challenge Level:

Use the interactivity to listen to the bells ringing a pattern. Now it's your turn! Play one of the bells yourself. How do you know when it is your turn to ring?

### Nine Colours

##### Stage: 3 and 4 Challenge Level:

You have 27 small cubes, 3 each of nine colours. Use the small cubes to make a 3 by 3 by 3 cube so that each face of the bigger cube contains one of every colour.