A jigsaw where pieces only go together if the fractions are equivalent.

Here is a chance to create some attractive images by rotating shapes through multiples of 90 degrees, or 30 degrees, or 72 degrees or...

Delight your friends with this cunning trick! Can you explain how it works?

Interior angles can help us to work out which polygons will tessellate. Can we use similar ideas to predict which polygons combine to create semi-regular solids?

I start with a red, a blue, a green and a yellow marble. I can trade any of my marbles for three others, one of each colour. Can I end up with exactly two marbles of each colour?

These are pictures of the sea defences at New Brighton. Can you work out what a basic shape might be in both images of the sea wall and work out a way they might fit together?

Move your counters through this snake of cards and see how far you can go. Are you surprised by where you end up?

Use the tangram pieces to make our pictures, or to design some of your own!

A game to make and play based on the number line.

I start with a red, a green and a blue marble. I can trade any of my marbles for two others, one of each colour. Can I end up with five more blue marbles than red after a number of such trades?

Make your own double-sided magic square. But can you complete both sides once you've made the pieces?

How can you make an angle of 60 degrees by folding a sheet of paper twice?

Starting with four different triangles, imagine you have an unlimited number of each type. How many different tetrahedra can you make? Convince us you have found them all.

The Tower of Hanoi is an ancient mathematical challenge. Working on the building blocks may help you to explain the patterns you notice.

Generate three random numbers to determine the side lengths of a triangle. What triangles can you draw?

Turn through bigger angles and draw stars with Logo.

More Logo for beginners. Now learn more about the REPEAT command.

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.

How many differently shaped rectangles can you build using these equilateral and isosceles triangles? Can you make a square?

Write a Logo program, putting in variables, and see the effect when you change the variables.

Learn about Pen Up and Pen Down in Logo

Exploring balance and centres of mass can be great fun. The resulting structures can seem impossible. Here are some images to encourage you to experiment with non-breakable objects of your own.

As part of Liverpool08 European Capital of Culture there were a huge number of events and displays. One of the art installations was called "Turning the Place Over". Can you find our how it works?

Here is a chance to create some Celtic knots and explore the mathematics behind them.

Design and construct a prototype intercooler which will satisfy agreed quality control constraints.

Build a scaffold out of drinking-straws to support a cup of water

These models have appeared around the Centre for Mathematical Sciences. Perhaps you would like to try to make some similar models of your own.

What happens when a procedure calls itself?

Learn to write procedures and build them into Logo programs. Learn to use variables.

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

You have 27 small cubes, 3 each of nine colours. Use the small cubes to make a 3 by 3 by 3 cube so that each face of the bigger cube contains one of every colour.

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

Use the interactivity to listen to the bells ringing a pattern. Now it's your turn! Play one of the bells yourself. How do you know when it is your turn to ring?

Using your knowledge of the properties of numbers, can you fill all the squares on the board?

Arrange 9 red cubes, 9 blue cubes and 9 yellow cubes into a large 3 by 3 cube. No row or column of cubes must contain two cubes of the same colour.

Time for a little mathemagic! Choose any five cards from a pack and show four of them to your partner. How can they work out the fifth?

Make a clinometer and use it to help you estimate the heights of tall objects.

A game in which players take it in turns to choose a number. Can you block your opponent?

Draw whirling squares and see how Fibonacci sequences and golden rectangles are connected.

This article for students gives some instructions about how to make some different braids.

Use the interactivity to play two of the bells in a pattern. How do you know when it is your turn to ring, and how do you know which bell to ring?

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

Make an equilateral triangle by folding paper and use it to make patterns of your own.

Make some celtic knot patterns using tiling techniques

You could use just coloured pencils and paper to create this design, but it will be more eye-catching if you can get hold of hammer, nails and string.

This article for pupils gives an introduction to Celtic knotwork patterns and a feel for how you can draw them.