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Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.
Make an equilateral triangle by folding paper and use it to make patterns of your own.
Make a clinometer and use it to help you estimate the heights of tall objects.
Learn about Pen Up and Pen Down in Logo
Write a Logo program, putting in variables, and see the effect when you change the variables.
Learn to write procedures and build them into Logo programs. Learn to use variables.
Use the tangram pieces to make our pictures, or to design some of your own!
Exploring balance and centres of mass can be great fun. The resulting structures can seem impossible. Here are some images to encourage you to experiment with non-breakable objects of your own.
You could use just coloured pencils and paper to create this design, but it will be more eye-catching if you can get hold of hammer, nails and string.
This package contains hands-on code breaking activities based on the Enigma Schools Project. Suitable for Stages 2, 3 and 4.
In this article for teachers, Bernard uses some problems to suggest that once a numerical pattern has been spotted from a practical starting point, going back to the practical can help explain. . . .
How is it possible to predict the card?
Time for a little mathemagic! Choose any five cards from a pack and show four of them to your partner. How can they work out the fifth?
Turn through bigger angles and draw stars with Logo.
It might seem impossible but it is possible. How can you cut a playing card to make a hole big enough to walk through?
Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?
What happens when a procedure calls itself?
More Logo for beginners. Now learn more about the REPEAT command.
More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.
Make some celtic knot patterns using tiling techniques
A game to make and play based on the number line.
Make a spiral mobile.
This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.
This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.
Draw whirling squares and see how Fibonacci sequences and golden rectangles are connected.
This article for students gives some instructions about how to make some different braids.
Interior angles can help us to work out which polygons will tessellate. Can we use similar ideas to predict which polygons combine to create semi-regular solids?
As part of Liverpool08 European Capital of Culture there were a huge number of events and displays. One of the art installations was called "Turning the Place Over". Can you find our how it works?
These models have appeared around the Centre for Mathematical Sciences. Perhaps you would like to try to make some similar models of your own.
Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.
Can you describe what happens in this film?
How many differently shaped rectangles can you build using these equilateral and isosceles triangles? Can you make a square?
This article for pupils gives an introduction to Celtic knotwork patterns and a feel for how you can draw them.
Galileo, a famous inventor who lived about 400 years ago, came up with an idea similar to this for making a time measuring instrument. Can you turn your pendulum into an accurate minute timer?
A description of how to make the five Platonic solids out of paper.
Make your own double-sided magic square. But can you complete both sides once you've made the pieces?
Build a scaffold out of drinking-straws to support a cup of water
Here is a chance to create some Celtic knots and explore the mathematics behind them.
A challenge that requires you to apply your knowledge of the properties of numbers. Can you fill all the squares on the board?
The Tower of Hanoi is an ancient mathematical challenge. Working on the building blocks may help you to explain the patterns you notice.
What shapes should Elly cut out to make a witch's hat? How can she make a taller hat?
Design and construct a prototype intercooler which will satisfy agreed quality control constraints.
What shape and size of drinks mat is best for flipping and catching?
Generate three random numbers to determine the side lengths of a triangle. What triangles can you draw?
The triangle ABC is equilateral. The arc AB has centre C, the arc BC has centre A and the arc CA has centre B. Explain how and why this shape can roll along between two parallel tracks.
Move your counters through this snake of cards and see how far you can go. Are you surprised by where you end up?
Here is a solitaire type environment for you to experiment with. Which targets can you reach?
Use the interactivity to listen to the bells ringing a pattern. Now it's your turn! Play one of the bells yourself. How do you know when it is your turn to ring?
Delight your friends with this cunning trick! Can you explain how it works?
A jigsaw where pieces only go together if the fractions are equivalent.