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Resources tagged with Practical Activity similar to LOGO Challenge 4 - Squares to Procedures:

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Other tags that relate to LOGO Challenge 4 - Squares to Procedures
Investigations. Working systematically. Angle properties of shapes. Practical Activity. Squares. Logo. STEM - General. Golden ratio. Recursion. Programming.

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Broad Topics > Using, Applying and Reasoning about Mathematics > Practical Activity

Stage: 3, 4 and 5

Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.

First Forward Into Logo 5: Pen Up, Pen Down

Stage: 2, 3 and 4 Challenge Level:

Learn about Pen Up and Pen Down in Logo

First Forward Into Logo 9: Stars

Stage: 3, 4 and 5 Challenge Level:

Turn through bigger angles and draw stars with Logo.

Making Maths: Clinometer

Stage: 3 Challenge Level:

Make a clinometer and use it to help you estimate the heights of tall objects.

First Forward Into Logo 7: Angles of Polygons

Stage: 3, 4 and 5 Challenge Level:

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

Making Maths: String and Circles

Stage: 2 and 3 Challenge Level:

You could use just coloured pencils and paper to create this design, but it will be more eye-catching if you can get hold of hammer, nails and string.

Whirling Fibonacci Squares

Stage: 3 and 4

Draw whirling squares and see how Fibonacci sequences and golden rectangles are connected.

Back to the Practical?

Stage: 2 and 3

In this article for teachers, Bernard uses some problems to suggest that once a numerical pattern has been spotted from a practical starting point, going back to the practical can help explain. . . .

Making Maths: Make a Pendulum

Stage: 2 and 3 Challenge Level:

Galileo, a famous inventor who lived about 400 years ago, came up with an idea similar to this for making a time measuring instrument. Can you turn your pendulum into an accurate minute timer?

Making Maths: Walking Through a Playing Card?

Stage: 2 and 3 Challenge Level:

It might seem impossible but it is possible. How can you cut a playing card to make a hole big enough to walk through?

First Forward Into Logo 10: Count up - Count Down

Stage: 3, 4 and 5 Challenge Level:

What happens when a procedure calls itself?

First Forward Into Logo 12: Puzzling Sums

Stage: 3, 4 and 5 Challenge Level:

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

Well Balanced

Stage: 1, 2, 3, 4 and 5 Challenge Level:

Exploring balance and centres of mass can be great fun. The resulting structures can seem impossible. Here are some images to encourage you to experiment with non-breakable objects of your own.

Plaited Origami Polyhedra

Stage: 2, 3 and 4 Challenge Level:

These models have appeared around the Centre for Mathematical Sciences. Perhaps you would like to try to make some similar models of your own.

First Forward Into Logo 6: Variables and Procedures

Stage: 3, 4 and 5 Challenge Level:

Learn to write procedures and build them into Logo programs. Learn to use variables.

First Forward Into Logo 8: More about Variables

Stage: 3, 4 and 5 Challenge Level:

Write a Logo program, putting in variables, and see the effect when you change the variables.

Making Maths: Celtic Knot Tiles

Stage: 2, 3 and 4 Challenge Level:

Make some celtic knot patterns using tiling techniques

The Best Card Trick?

Stage: 3 and 4 Challenge Level:

Time for a little mathemagic! Choose any five cards from a pack and show four of them to your partner. How can they work out the fifth?

Making Maths: Equilateral Triangle Folding

Stage: 2 and 3 Challenge Level:

Make an equilateral triangle by folding paper and use it to make patterns of your own.

Making Maths: Archimedes' Spiral

Stage: 2 and 3 Challenge Level:

Make a spiral mobile.

First Forward Into Logo 2: Polygons

Stage: 2, 3 and 4 Challenge Level:

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

Making Maths: Snake Pits

Stage: 1, 2 and 3 Challenge Level:

A game to make and play based on the number line.

Turning the Place Over

Stage: 3, 4 and 5 Challenge Level:

As part of Liverpool08 European Capital of Culture there were a huge number of events and displays. One of the art installations was called "Turning the Place Over". Can you find our how it works?

Notes on a Triangle

Stage: 3 Challenge Level:

Can you describe what happens in this film?

Cubic Conundrum

Stage: 2, 3 and 4 Challenge Level:

Which of the following cubes can be made from these nets?

Tangram Pictures

Stage: 1, 2 and 3 Challenge Level:

Use the tangram pieces to make our pictures, or to design some of your own!

First Forward Into Logo 11: Sequences

Stage: 3, 4 and 5 Challenge Level:

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

Straw Scaffold

Stage: 3 Challenge Level:

Build a scaffold out of drinking-straws to support a cup of water

Amazing Card Trick

Stage: 3 Challenge Level:

How is it possible to predict the card?

Making Rectangles, Making Squares

Stage: 3 Challenge Level:

How many differently shaped rectangles can you build using these equilateral and isosceles triangles? Can you make a square?

Celtic Knotwork Patterns

Stage: 2 and 3

This article for pupils gives an introduction to Celtic knotwork patterns and a feel for how you can draw them.

Paper Folding - Models of the Platonic Solids

Stage: 2, 3 and 4

A description of how to make the five Platonic solids out of paper.

Drawing Celtic Knots

Stage: 3 Challenge Level:

Here is a chance to create some Celtic knots and explore the mathematics behind them.

First Forward Into Logo 4: Circles

Stage: 2, 3 and 4 Challenge Level:

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

Getting an Angle

Stage: 3 Challenge Level:

How can you make an angle of 60 degrees by folding a sheet of paper twice?

Sea Defences

Stage: 2 and 3 Challenge Level:

These are pictures of the sea defences at New Brighton. Can you work out what a basic shape might be in both images of the sea wall and work out a way they might fit together?

Cool as Ice

Stage: 3 and 4 Challenge Level:

Design and construct a prototype intercooler which will satisfy agreed quality control constraints.

Stage: 2 and 3 Challenge Level:

What shape and size of drinks mat is best for flipping and catching?

Which Solids Can We Make?

Stage: 3 Challenge Level:

Interior angles can help us to work out which polygons will tessellate. Can we use similar ideas to predict which polygons combine to create semi-regular solids?

Fractions Jigsaw

Stage: 3 Challenge Level:

A jigsaw where pieces only go together if the fractions are equivalent.

Cunning Card Trick

Stage: 3 Challenge Level:

Delight your friends with this cunning trick! Can you explain how it works?

Sociable Cards

Stage: 3 Challenge Level:

Move your counters through this snake of cards and see how far you can go. Are you surprised by where you end up?

More Marbles

Stage: 3 Challenge Level:

I start with a red, a blue, a green and a yellow marble. I can trade any of my marbles for three others, one of each colour. Can I end up with exactly two marbles of each colour?

Creating Cubes

Stage: 2 and 3 Challenge Level:

Arrange 9 red cubes, 9 blue cubes and 9 yellow cubes into a large 3 by 3 cube. No row or column of cubes must contain two cubes of the same colour.

Triangles to Tetrahedra

Stage: 3 Challenge Level:

Imagine you have an unlimited number of four types of triangle. How many different tetrahedra can you make?

Marbles

Stage: 3 Challenge Level:

I start with a red, a green and a blue marble. I can trade any of my marbles for two others, one of each colour. Can I end up with five more blue marbles than red after a number of such trades?

Conway's Chequerboard Army

Stage: 3 Challenge Level:

Here is a solitaire type environment for you to experiment with. Which targets can you reach?

Factors and Multiples Game

Stage: 2, 3 and 4 Challenge Level:

A game in which players take it in turns to choose a number. Can you block your opponent?