Galileo, a famous inventor who lived about 400 years ago, came up
with an idea similar to this for making a time measuring
instrument. Can you turn your pendulum into an accurate minute
In this article for teachers, Bernard uses some problems to suggest
that once a numerical pattern has been spotted from a practical
starting point, going back to the practical can help explain. . . .
Can you order pictures of the development of a frog from frogspawn
and of a bean seed growing into a plant?
This practical activity involves measuring length/distance.
Make your own double-sided magic square. But can you complete both
sides once you've made the pieces?
A game to make and play based on the number line.
Make a spiral mobile.
Using these kite and dart templates, you could try to recreate part
of Penrose's famous tessellation or design one yourself.
Make a clinometer and use it to help you estimate the heights of
Use the tangram pieces to make our pictures, or to design some of
Make an equilateral triangle by folding paper and use it to make
patterns of your own.
Make a cube with three strips of paper. Colour three faces or use
the numbers 1 to 6 to make a die.
Make a ball from triangles!
Make a mobius band and investigate its properties.
Surprise your friends with this magic square trick.
Time for a little mathemagic! Choose any five cards from a pack and show four of them to your partner. How can they work out the fifth?
How is it possible to predict the card?
These are pictures of the sea defences at New Brighton. Can you
work out what a basic shape might be in both images of the sea wall
and work out a way they might fit together?
You could use just coloured pencils and paper to create this
design, but it will be more eye-catching if you can get hold of
hammer, nails and string.
Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.
Learn about Pen Up and Pen Down in Logo
Have you noticed that triangles are used in manmade structures?
Perhaps there is a good reason for this? 'Test a Triangle' and see
how rigid triangles are.
How can you make a curve from straight strips of paper?
Did you know mazes tell stories? Find out more about mazes and make
one of your own.
Have a go at drawing these stars which use six points drawn around
a circle. Perhaps you can create your own designs?
It might seem impossible but it is possible. How can you cut a
playing card to make a hole big enough to walk through?
Follow these instructions to make a three-piece and/or seven-piece
Arrange your fences to make the largest rectangular space you can. Try with four fences, then five, then six etc.
A group of children are discussing the height of a tall tree. How would you go about finding out its height?
This article for pupils gives an introduction to Celtic knotwork
patterns and a feel for how you can draw them.
Design and construct a prototype intercooler which will satisfy agreed quality control constraints.
Have a look at what happens when you pull a reef knot and a granny
knot tight. Which do you think is best for securing things
Follow these instructions to make a five-pointed snowflake from a
square of paper.
It's hard to make a snowflake with six perfect lines of symmetry,
but it's fun to try!
Can you describe what happens in this film?
Make some celtic knot patterns using tiling techniques
Draw whirling squares and see how Fibonacci sequences and golden rectangles are connected.
This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.
Paint a stripe on a cardboard roll. Can you predict what will
happen when it is rolled across a sheet of paper?
What shape and size of drinks mat is best for flipping and catching?
Build a scaffold out of drinking-straws to support a cup of water
Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?
Learn to write procedures and build them into Logo programs. Learn to use variables.
This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.
What do these two triangles have in common? How are they related?
More Logo for beginners. Now learn more about the REPEAT command.
Turn through bigger angles and draw stars with Logo.
What happens when a procedure calls itself?
Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.
Write a Logo program, putting in variables, and see the effect when you change the variables.