Galileo, a famous inventor who lived about 400 years ago, came up with an idea similar to this for making a time measuring instrument. Can you turn your pendulum into an accurate minute timer?
In this article for teachers, Bernard uses some problems to suggest that once a numerical pattern has been spotted from a practical starting point, going back to the practical can help explain. . . .
Can you order pictures of the development of a frog from frogspawn and of a bean seed growing into a plant?
This practical activity involves measuring length/distance.
Make your own double-sided magic square. But can you complete both sides once you've made the pieces?
A game to make and play based on the number line.
Make a spiral mobile.
Using these kite and dart templates, you could try to recreate part of Penrose's famous tessellation or design one yourself.
Make a clinometer and use it to help you estimate the heights of tall objects.
Use the tangram pieces to make our pictures, or to design some of your own!
Make an equilateral triangle by folding paper and use it to make patterns of your own.
Make a cube with three strips of paper. Colour three faces or use the numbers 1 to 6 to make a die.
Make a ball from triangles!
Make a mobius band and investigate its properties.
Surprise your friends with this magic square trick.
Time for a little mathemagic! Choose any five cards from a pack and show four of them to your partner. How can they work out the fifth?
How is it possible to predict the card?
These are pictures of the sea defences at New Brighton. Can you work out what a basic shape might be in both images of the sea wall and work out a way they might fit together?
You could use just coloured pencils and paper to create this design, but it will be more eye-catching if you can get hold of hammer, nails and string.
Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.
Learn about Pen Up and Pen Down in Logo
Have you noticed that triangles are used in manmade structures? Perhaps there is a good reason for this? 'Test a Triangle' and see how rigid triangles are.
How can you make a curve from straight strips of paper?
Did you know mazes tell stories? Find out more about mazes and make one of your own.
Have a go at drawing these stars which use six points drawn around a circle. Perhaps you can create your own designs?
It might seem impossible but it is possible. How can you cut a playing card to make a hole big enough to walk through?
Follow these instructions to make a three-piece and/or seven-piece tangram.
This article for pupils gives an introduction to Celtic knotwork patterns and a feel for how you can draw them.
Arrange your fences to make the largest rectangular space you can. Try with four fences, then five, then six etc.
A group of children are discussing the height of a tall tree. How would you go about finding out its height?
Draw whirling squares and see how Fibonacci sequences and golden rectangles are connected.
This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.
Can you describe what happens in this film?
More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.
Make some celtic knot patterns using tiling techniques
Here are some ideas to try in the classroom for using counters to investigate number patterns.
Have a look at what happens when you pull a reef knot and a granny knot tight. Which do you think is best for securing things together? Why?
This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.
Follow these instructions to make a five-pointed snowflake from a square of paper.
Write a Logo program, putting in variables, and see the effect when you change the variables.
This article for students gives some instructions about how to make some different braids.
More Logo for beginners. Now learn more about the REPEAT command.
Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.
Build a scaffold out of drinking-straws to support a cup of water
What happens when a procedure calls itself?
It's hard to make a snowflake with six perfect lines of symmetry, but it's fun to try!
Paint a stripe on a cardboard roll. Can you predict what will happen when it is rolled across a sheet of paper?
Turn through bigger angles and draw stars with Logo.
Ideas for practical ways of representing data such as Venn and Carroll diagrams.
As part of Liverpool08 European Capital of Culture there were a huge number of events and displays. One of the art installations was called "Turning the Place Over". Can you find our how it works?