Galileo, a famous inventor who lived about 400 years ago, came up
with an idea similar to this for making a time measuring
instrument. Can you turn your pendulum into an accurate minute
Can you order pictures of the development of a frog from frogspawn
and of a bean seed growing into a plant?
In this article for teachers, Bernard uses some problems to suggest
that once a numerical pattern has been spotted from a practical
starting point, going back to the practical can help explain. . . .
This practical activity involves measuring length/distance.
Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.
It might seem impossible but it is possible. How can you cut a
playing card to make a hole big enough to walk through?
Follow these instructions to make a three-piece and/or seven-piece
Make your own double-sided magic square. But can you complete both
sides once you've made the pieces?
A game to make and play based on the number line.
Exploring balance and centres of mass can be great fun. The
resulting structures can seem impossible. Here are some images to
encourage you to experiment with non-breakable objects of your own.
Time for a little mathemagic! Choose any five cards from a pack and show four of them to your partner. How can they work out the fifth?
Make an equilateral triangle by folding paper and use it to make
patterns of your own.
Make a clinometer and use it to help you estimate the heights of
How is it possible to predict the card?
Make a spiral mobile.
Use the tangram pieces to make our pictures, or to design some of
You could use just coloured pencils and paper to create this
design, but it will be more eye-catching if you can get hold of
hammer, nails and string.
This article for pupils gives an introduction to Celtic knotwork
patterns and a feel for how you can draw them.
If you'd like to know more about Primary Maths Masterclasses, this
is the package to read! Find out about current groups in your
region or how to set up your own.
A group of children are discussing the height of a tall tree. How would you go about finding out its height?
Arrange your fences to make the largest rectangular space you can. Try with four fences, then five, then six etc.
Turn through bigger angles and draw stars with Logo.
What do these two triangles have in common? How are they related?
This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.
How many differently shaped rectangles can you build using these
equilateral and isosceles triangles? Can you make a square?
More Logo for beginners. Now learn more about the REPEAT command.
Make a ball from triangles!
Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.
Using these kite and dart templates, you could try to recreate part
of Penrose's famous tessellation or design one yourself.
Learn about Pen Up and Pen Down in Logo
Write a Logo program, putting in variables, and see the effect when you change the variables.
Follow these instructions to make a five-pointed snowflake from a
square of paper.
What happens when a procedure calls itself?
Did you know mazes tell stories? Find out more about mazes and make
one of your own.
Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?
Surprise your friends with this magic square trick.
Have you noticed that triangles are used in manmade structures?
Perhaps there is a good reason for this? 'Test a Triangle' and see
how rigid triangles are.
This package contains hands-on code breaking activities based on
the Enigma Schools Project. Suitable for Stages 2, 3 and 4.
Make a mobius band and investigate its properties.
Make some celtic knot patterns using tiling techniques
Learn to write procedures and build them into Logo programs. Learn to use variables.
It's hard to make a snowflake with six perfect lines of symmetry,
but it's fun to try!
More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.
This is a simple paper-folding activity that gives an intriguing result which you can then investigate further.
How can you make a curve from straight strips of paper?
Kaia is sure that her father has worn a particular tie twice a week
in at least five of the last ten weeks, but her father disagrees.
Who do you think is right?
Make a cube with three strips of paper. Colour three faces or use
the numbers 1 to 6 to make a die.
Move your counters through this snake of cards and see how far you
can go. Are you surprised by where you end up?
Here are some ideas to try in the classroom for using counters to investigate number patterns.
This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.