Galileo, a famous inventor who lived about 400 years ago, came up with an idea similar to this for making a time measuring instrument. Can you turn your pendulum into an accurate minute timer?

Can you order pictures of the development of a frog from frogspawn and of a bean seed growing into a plant?

In this article for teachers, Bernard uses some problems to suggest that once a numerical pattern has been spotted from a practical starting point, going back to the practical can help explain. . . .

Follow these instructions to make a three-piece and/or seven-piece tangram.

Make your own double-sided magic square. But can you complete both sides once you've made the pieces?

It might seem impossible but it is possible. How can you cut a playing card to make a hole big enough to walk through?

Use the tangram pieces to make our pictures, or to design some of your own!

A game to make and play based on the number line.

Time for a little mathemagic! Choose any five cards from a pack and show four of them to your partner. How can they work out the fifth?

Make an equilateral triangle by folding paper and use it to make patterns of your own.

Make a clinometer and use it to help you estimate the heights of tall objects.

Exploring balance and centres of mass can be great fun. The resulting structures can seem impossible. Here are some images to encourage you to experiment with non-breakable objects of your own.

You could use just coloured pencils and paper to create this design, but it will be more eye-catching if you can get hold of hammer, nails and string.

If you'd like to know more about Primary Maths Masterclasses, this is the package to read! Find out about current groups in your region or how to set up your own.

Arrange your fences to make the largest rectangular space you can. Try with four fences, then five, then six etc.

This article for pupils gives an introduction to Celtic knotwork patterns and a feel for how you can draw them.

A group of children are discussing the height of a tall tree. How would you go about finding out its height?

Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.

Did you know mazes tell stories? Find out more about mazes and make one of your own.

More Logo for beginners. Now learn more about the REPEAT command.

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

How many differently shaped rectangles can you build using these equilateral and isosceles triangles? Can you make a square?

Using these kite and dart templates, you could try to recreate part of Penrose's famous tessellation or design one yourself.

It's hard to make a snowflake with six perfect lines of symmetry, but it's fun to try!

Write a Logo program, putting in variables, and see the effect when you change the variables.

Turn through bigger angles and draw stars with Logo.

Follow the diagrams to make this patchwork piece, based on an octagon in a square.

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

Have you noticed that triangles are used in manmade structures? Perhaps there is a good reason for this? 'Test a Triangle' and see how rigid triangles are.

Surprise your friends with this magic square trick.

This package contains hands-on code breaking activities based on the Enigma Schools Project. Suitable for Stages 2, 3 and 4.

Follow these instructions to make a five-pointed snowflake from a square of paper.

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

Make some celtic knot patterns using tiling techniques

What do these two triangles have in common? How are they related?

Learn to write procedures and build them into Logo programs. Learn to use variables.

Make a mobius band and investigate its properties.

What happens when a procedure calls itself?

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

Draw whirling squares and see how Fibonacci sequences and golden rectangles are connected.

Here are some ideas to try in the classroom for using counters to investigate number patterns.

Move your counters through this snake of cards and see how far you can go. Are you surprised by where you end up?

Make a cube with three strips of paper. Colour three faces or use the numbers 1 to 6 to make a die.

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

A description of how to make the five Platonic solids out of paper.