This article for pupils gives an introduction to Celtic knotwork
patterns and a feel for how you can draw them.
This article for students gives some instructions about how to make some different braids.
This package contains hands-on code breaking activities based on
the Enigma Schools Project. Suitable for Stages 2, 3 and 4.
Galileo, a famous inventor who lived about 400 years ago, came up
with an idea similar to this for making a time measuring
instrument. Can you turn your pendulum into an accurate minute
Make some celtic knot patterns using tiling techniques
Make a spiral mobile.
Exploring balance and centres of mass can be great fun. The
resulting structures can seem impossible. Here are some images to
encourage you to experiment with non-breakable objects of your own.
It might seem impossible but it is possible. How can you cut a
playing card to make a hole big enough to walk through?
In this article for teachers, Bernard uses some problems to suggest
that once a numerical pattern has been spotted from a practical
starting point, going back to the practical can help explain. . . .
Build a scaffold out of drinking-straws to support a cup of water
As part of Liverpool08 European Capital of Culture there were a
huge number of events and displays. One of the art installations
was called "Turning the Place Over". Can you find our how it works?
You could use just coloured pencils and paper to create this
design, but it will be more eye-catching if you can get hold of
hammer, nails and string.
These are pictures of the sea defences at New Brighton. Can you
work out what a basic shape might be in both images of the sea wall
and work out a way they might fit together?
Follow these instructions to make a three-piece and/or seven-piece
Make a clinometer and use it to help you estimate the heights of
How many differently shaped rectangles can you build using these
equilateral and isosceles triangles? Can you make a square?
More Logo for beginners. Now learn more about the REPEAT command.
Design and construct a prototype intercooler which will satisfy agreed quality control constraints.
These models have appeared around the Centre for Mathematical Sciences. Perhaps you would like to try to make some similar models of your own.
Make an equilateral triangle by folding paper and use it to make
patterns of your own.
Arrange your fences to make the largest rectangular space you can. Try with four fences, then five, then six etc.
Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.
A game to make and play based on the number line.
Did you know mazes tell stories? Find out more about mazes and make
one of your own.
This practical activity involves measuring length/distance.
Use the tangram pieces to make our pictures, or to design some of
Make a mobius band and investigate its properties.
Using these kite and dart templates, you could try to recreate part
of Penrose's famous tessellation or design one yourself.
Have you noticed that triangles are used in manmade structures?
Perhaps there is a good reason for this? 'Test a Triangle' and see
how rigid triangles are.
Have a go at drawing these stars which use six points drawn around
a circle. Perhaps you can create your own designs?
A description of how to make the five Platonic solids out of paper.
Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.
What happens when a procedure calls itself?
Time for a little mathemagic! Choose any five cards from a pack and show four of them to your partner. How can they work out the fifth?
More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.
How is it possible to predict the card?
Write a Logo program, putting in variables, and see the effect when you change the variables.
I start with a red, a green and a blue marble. I can trade any of my marbles for two others, one of each colour. Can I end up with five more blue marbles than red after a number of such trades?
This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.
Learn to write procedures and build them into Logo programs. Learn to use variables.
Make a ball from triangles!
Turn through bigger angles and draw stars with Logo.
Learn about Pen Up and Pen Down in Logo
Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?
Surprise your friends with this magic square trick.
This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.
Can you order pictures of the development of a frog from frogspawn
and of a bean seed growing into a plant?
Draw whirling squares and see how Fibonacci sequences and golden rectangles are connected.
Can Jo make a gym bag for her trainers from the piece of fabric she has?
I start with a red, a blue, a green and a yellow marble. I can
trade any of my marbles for three others, one of each colour. Can I
end up with exactly two marbles of each colour?