Learn to write procedures and build them into Logo programs. Learn to use variables.
Follow these instructions to make a three-piece and/or seven-piece
Learn about Pen Up and Pen Down in Logo
Write a Logo program, putting in variables, and see the effect when you change the variables.
Make an equilateral triangle by folding paper and use it to make
patterns of your own.
Make a clinometer and use it to help you estimate the heights of
Arrange your fences to make the largest rectangular space you can. Try with four fences, then five, then six etc.
Make some celtic knot patterns using tiling techniques
It might seem impossible but it is possible. How can you cut a
playing card to make a hole big enough to walk through?
Have you noticed that triangles are used in manmade structures?
Perhaps there is a good reason for this? 'Test a Triangle' and see
how rigid triangles are.
Make a mobius band and investigate its properties.
Surprise your friends with this magic square trick.
Make a spiral mobile.
Make a cube with three strips of paper. Colour three faces or use
the numbers 1 to 6 to make a die.
Make a ball from triangles!
Using these kite and dart templates, you could try to recreate part
of Penrose's famous tessellation or design one yourself.
Did you know mazes tell stories? Find out more about mazes and make
one of your own.
More Logo for beginners. Now learn more about the REPEAT command.
How is it possible to predict the card?
More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.
You could use just coloured pencils and paper to create this
design, but it will be more eye-catching if you can get hold of
hammer, nails and string.
Have a go at drawing these stars which use six points drawn around
a circle. Perhaps you can create your own designs?
Time for a little mathemagic! Choose any five cards from a pack and show four of them to your partner. How can they work out the fifth?
What happens when a procedure calls itself?
Turn through bigger angles and draw stars with Logo.
In this article for teachers, Bernard uses some problems to suggest
that once a numerical pattern has been spotted from a practical
starting point, going back to the practical can help explain. . . .
This package contains hands-on code breaking activities based on
the Enigma Schools Project. Suitable for Stages 2, 3 and 4.
Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.
Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?
A game to make and play based on the number line.
How can you make a curve from straight strips of paper?
This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.
Exploring balance and centres of mass can be great fun. The
resulting structures can seem impossible. Here are some images to
encourage you to experiment with non-breakable objects of your own.
Here are some ideas to try in the classroom for using counters to investigate number patterns.
Can you order pictures of the development of a frog from frogspawn
and of a bean seed growing into a plant?
Draw whirling squares and see how Fibonacci sequences and golden rectangles are connected.
It's hard to make a snowflake with six perfect lines of symmetry,
but it's fun to try!
Galileo, a famous inventor who lived about 400 years ago, came up
with an idea similar to this for making a time measuring
instrument. Can you turn your pendulum into an accurate minute
How many differently shaped rectangles can you build using these
equilateral and isosceles triangles? Can you make a square?
If you'd like to know more about Primary Maths Masterclasses, this
is the package to read! Find out about current groups in your
region or how to set up your own.
This is a simple paper-folding activity that gives an intriguing result which you can then investigate further.
What shapes can you make by folding an A4 piece of paper?
Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.
These are pictures of the sea defences at New Brighton. Can you
work out what a basic shape might be in both images of the sea wall
and work out a way they might fit together?
This article for students gives some instructions about how to make some different braids.
Kaia is sure that her father has worn a particular tie twice a week
in at least five of the last ten weeks, but her father disagrees.
Who do you think is right?
Ideas for practical ways of representing data such as Venn and
Can you describe what happens in this film?
This practical activity involves measuring length/distance.
A description of how to make the five Platonic solids out of paper.