Filter by: Content type: ALL Problems Articles Games Stage: All Stage 1&2 Stage 2&3 Stage 3&4 Stage 4&5 Challenge level:
Write a Logo program, putting in variables, and see the effect when you change the variables.
Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.
Follow these instructions to make a three-piece and/or seven-piece tangram.
Make an equilateral triangle by folding paper and use it to make patterns of your own.
Learn to write procedures and build them into Logo programs. Learn to use variables.
Learn about Pen Up and Pen Down in Logo
Make a clinometer and use it to help you estimate the heights of tall objects.
It might seem impossible but it is possible. How can you cut a playing card to make a hole big enough to walk through?
Make a cube with three strips of paper. Colour three faces or use the numbers 1 to 6 to make a die.
Have you noticed that triangles are used in manmade structures? Perhaps there is a good reason for this? 'Test a Triangle' and see how rigid triangles are.
Surprise your friends with this magic square trick.
Make some celtic knot patterns using tiling techniques
Make a ball from triangles!
A game to make and play based on the number line.
Did you know mazes tell stories? Find out more about mazes and make one of your own.
Using these kite and dart templates, you could try to recreate part of Penrose's famous tessellation or design one yourself.
Make a spiral mobile.
Make a mobius band and investigate its properties.
Can you make the birds from the egg tangram?
Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?
More Logo for beginners. Now learn more about the REPEAT command.
Exploring balance and centres of mass can be great fun. The resulting structures can seem impossible. Here are some images to encourage you to experiment with non-breakable objects of your own.
Use the tangram pieces to make our pictures, or to design some of your own!
How can you make a curve from straight strips of paper?
Turn through bigger angles and draw stars with Logo.
Time for a little mathemagic! Choose any five cards from a pack and show four of them to your partner. How can they work out the fifth?
You could use just coloured pencils and paper to create this design, but it will be more eye-catching if you can get hold of hammer, nails and string.
This package contains hands-on code breaking activities based on the Enigma Schools Project. Suitable for Stages 2, 3 and 4.
Ideas for practical ways of representing data such as Venn and Carroll diagrams.
More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.
How is it possible to predict the card?
In this article for teachers, Bernard uses some problems to suggest that once a numerical pattern has been spotted from a practical starting point, going back to the practical can help explain. . . .
Have a go at drawing these stars which use six points drawn around a circle. Perhaps you can create your own designs?
This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.
Here are some ideas to try in the classroom for using counters to investigate number patterns.
Draw whirling squares and see how Fibonacci sequences and golden rectangles are connected.
Follow the diagrams to make this patchwork piece, based on an octagon in a square.
Can you describe what happens in this film?
A description of how to make the five Platonic solids out of paper.
Follow these instructions to make a five-pointed snowflake from a square of paper.
It's hard to make a snowflake with six perfect lines of symmetry, but it's fun to try!
Take a counter and surround it by a ring of other counters that MUST touch two others. How many are needed?
If you'd like to know more about Primary Maths Masterclasses, this is the package to read! Find out about current groups in your region or how to set up your own.
What happens when a procedure calls itself?
Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.
These models have appeared around the Centre for Mathematical Sciences. Perhaps you would like to try to make some similar models of your own.
As part of Liverpool08 European Capital of Culture there were a huge number of events and displays. One of the art installations was called "Turning the Place Over". Can you find our how it works?
This is a simple paper-folding activity that gives an intriguing result which you can then investigate further.
Can you order pictures of the development of a frog from frogspawn and of a bean seed growing into a plant?
What shapes can you make by folding an A4 piece of paper?