Make an equilateral triangle by folding paper and use it to make patterns of your own.

Follow these instructions to make a three-piece and/or seven-piece tangram.

Learn about Pen Up and Pen Down in Logo

Write a Logo program, putting in variables, and see the effect when you change the variables.

Learn to write procedures and build them into Logo programs. Learn to use variables.

Make a clinometer and use it to help you estimate the heights of tall objects.

Arrange your fences to make the largest rectangular space you can. Try with four fences, then five, then six etc.

Make a mobius band and investigate its properties.

Make some celtic knot patterns using tiling techniques

Have you noticed that triangles are used in manmade structures? Perhaps there is a good reason for this? 'Test a Triangle' and see how rigid triangles are.

Turn through bigger angles and draw stars with Logo.

It might seem impossible but it is possible. How can you cut a playing card to make a hole big enough to walk through?

Make a cube with three strips of paper. Colour three faces or use the numbers 1 to 6 to make a die.

Using these kite and dart templates, you could try to recreate part of Penrose's famous tessellation or design one yourself.

Surprise your friends with this magic square trick.

More Logo for beginners. Now learn more about the REPEAT command.

Did you know mazes tell stories? Find out more about mazes and make one of your own.

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

Ideas for practical ways of representing data such as Venn and Carroll diagrams.

You could use just coloured pencils and paper to create this design, but it will be more eye-catching if you can get hold of hammer, nails and string.

Have a go at drawing these stars which use six points drawn around a circle. Perhaps you can create your own designs?

Time for a little mathemagic! Choose any five cards from a pack and show four of them to your partner. How can they work out the fifth?

In this article for teachers, Bernard uses some problems to suggest that once a numerical pattern has been spotted from a practical starting point, going back to the practical can help explain. . . .

This package contains hands-on code breaking activities based on the Enigma Schools Project. Suitable for Stages 2, 3 and 4.

Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.

What happens when a procedure calls itself?

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

A game to make and play based on the number line.

Exploring balance and centres of mass can be great fun. The resulting structures can seem impossible. Here are some images to encourage you to experiment with non-breakable objects of your own.

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

How can you make a curve from straight strips of paper?

Can you order pictures of the development of a frog from frogspawn and of a bean seed growing into a plant?

Here are some ideas to try in the classroom for using counters to investigate number patterns.

It's hard to make a snowflake with six perfect lines of symmetry, but it's fun to try!

This is a simple paper-folding activity that gives an intriguing result which you can then investigate further.

Galileo, a famous inventor who lived about 400 years ago, came up with an idea similar to this for making a time measuring instrument. Can you turn your pendulum into an accurate minute timer?

Draw whirling squares and see how Fibonacci sequences and golden rectangles are connected.

A description of how to make the five Platonic solids out of paper.

If you'd like to know more about Primary Maths Masterclasses, this is the package to read! Find out about current groups in your region or how to set up your own.

Follow the diagrams to make this patchwork piece, based on an octagon in a square.

This article for students gives some instructions about how to make some different braids.

Kaia is sure that her father has worn a particular tie twice a week in at least five of the last ten weeks, but her father disagrees. Who do you think is right?

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

Follow these instructions to make a five-pointed snowflake from a square of paper.