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A game for two people, or play online. Given a target number, say 23, and a range of numbers to choose from, say 1-4, players take it in turns to add to the running total to hit their target.
A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.
A Sudoku with clues as ratios.
This is a simple version of an ancient game played all over the world. It is also called Mancala. What tactics will increase your chances of winning?
This is an interactive net of a Rubik's cube. Twists of the 3D cube become mixes of the squares on the 2D net. Have a play and see how many scrambles you can undo!
A game for 2 players
The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.
A game for 2 or more people, based on the traditional card game Rummy. Players aim to make two `tricks', where each trick has to consist of a picture of a shape, a name that describes that shape, and. . . .
A game for 2 players. Can be played online. One player has 1 red counter, the other has 4 blue. The red counter needs to reach the other side, and the blue needs to trap the red.
Here is a solitaire type environment for you to experiment with. Which targets can you reach?
Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.
A Sudoku with clues as ratios or fractions.
Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.
A game for 2 people. Take turns joining two dots, until your opponent is unable to move.
Follow-up to the February Game Rules of FEMTO.
This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.
A Sudoku with a twist.
A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.
The idea of this game is to add or subtract the two numbers on the dice and cover the result on the grid, trying to get a line of three. Are there some numbers that are good to aim for?
This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.
Solve this Sudoku puzzle whose clues are in the form of sums of the numbers which should appear in diagonal opposite cells.
Match pairs of cards so that they have equivalent ratios.
Basic strategy games are particularly suitable as starting points for investigations. Players instinctively try to discover a winning strategy, and usually the best way to do this is to analyse. . . .
A Sudoku with clues given as sums of entries.
Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.
Two sudokus in one. Challenge yourself to make the necessary connections.
Advent Calendar 2010 - a mathematical game for every day during the run-up to Christmas.
Collect as many diamonds as you can by drawing three straight lines.
A new card game for two players.
This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?
This sudoku requires you to have "double vision" - two Sudoku's for the price of one
The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?
The game of go has a simple mechanism. This discussion of the principle of two eyes in go has shown that the game does not depend on equally clear-cut concepts.
Can you identify the mathematicians?
Given the products of diagonally opposite cells - can you complete this Sudoku?
This article shows how abstract thinking and a little number theory throw light on the scoring in the game Go.
This second Sudoku article discusses "Corresponding Sudokus" which are pairs of Sudokus with terms that can be matched using a substitution rule.
A Sudoku based on clues that give the differences between adjacent cells.
A Sudoku that uses transformations as supporting clues.
To avoid losing think of another very well known game where the patterns of play are similar.
A game for 2 people. Take turns to move the counters 1, 2 or 3 spaces. The player to remove the last counter off the board wins.
Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.
Gillian Hatch analyses what goes on when mathematical games are used as a pedagogic device.
Why not challenge a friend to play this transformation game?
A game to make and play based on the number line.
Help the bee to build a stack of blocks far enough to save his friend trapped in the tower.
Practise your diamond mining skills and your x,y coordination in this homage to Pacman.