This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.

Solve this Sudoku puzzle whose clues are in the form of sums of the numbers which should appear in diagonal opposite cells.

Two sudokus in one. Challenge yourself to make the necessary connections.

A Sudoku that uses transformations as supporting clues.

Given the products of diagonally opposite cells - can you complete this Sudoku?

Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.

Two sudokus in one. Challenge yourself to make the necessary connections.

This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?

This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.

A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.

The game of go has a simple mechanism. This discussion of the principle of two eyes in go has shown that the game does not depend on equally clear-cut concepts.

This second Sudoku article discusses "Corresponding Sudokus" which are pairs of Sudokus with terms that can be matched using a substitution rule.

A maths-based Football World Cup simulation for teachers and students to use.

A Sudoku with clues given as sums of entries.

This sudoku requires you to have "double vision" - two Sudoku's for the price of one

A Sudoku based on clues that give the differences between adjacent cells.

Match pairs of cards so that they have equivalent ratios.

Match the cards of the same value.

The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?

A game for two people, who take turns to move the counters. The player to remove the last counter from the board wins.

Can you beat the computer in the challenging strategy game?

First Connect Three game for an adult and child. Use the dice numbers and either addition or subtraction to get three numbers in a straight line.

Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.

Can you work out how to win this game of Nim? Does it matter if you go first or second?

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

A game for 2 players. Take turns to place a counter so that it occupies one of the lowest possible positions in the grid. The first player to complete a line of 4 wins.

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.

This is a game for two players. You will need some small-square grid paper, a die and two felt-tip pens or highlighters. Players take turns to roll the die, then move that number of squares in. . . .

Some puzzles requiring no knowledge of knot theory, just a careful inspection of the patterns. A glimpse of the classification of knots and a little about prime knots, crossing numbers and. . . .

All you need for this game is a pack of cards. While you play the game, think about strategies that will increase your chances of winning.

A game for 2 players. Can be played online. One player has 1 red counter, the other has 4 blue. The red counter needs to reach the other side, and the blue needs to trap the red.

Advent Calendar 2010 - a mathematical game for every day during the run-up to Christmas.

A game for 2 people. Take turns joining two dots, until your opponent is unable to move.

Help the bee to build a stack of blocks far enough to save his friend trapped in the tower.

This is an interactive net of a Rubik's cube. Twists of the 3D cube become mixes of the squares on the 2D net. Have a play and see how many scrambles you can undo!

This article shows how abstract thinking and a little number theory throw light on the scoring in the game Go.

A game for 2 players. Set out 16 counters in rows of 1,3,5 and 7. Players take turns to remove any number of counters from a row. The player left with the last counter looses.