Here is a solitaire type environment for you to experiment with. Which targets can you reach?

A game for 2 players. Can be played online. One player has 1 red counter, the other has 4 blue. The red counter needs to reach the other side, and the blue needs to trap the red.

Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.

A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.

This article shows how abstract thinking and a little number theory throw light on the scoring in the game Go.

A game for 2 people. Take turns joining two dots, until your opponent is unable to move.

This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.

This is an interactive net of a Rubik's cube. Twists of the 3D cube become mixes of the squares on the 2D net. Have a play and see how many scrambles you can undo!

The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?

Advent Calendar 2010 - a mathematical game for every day during the run-up to Christmas.

This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.

A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.

Everthing you have always wanted to do with dominoes! Some of these games are good for practising your mental calculation skills, and some are good for your reasoning skills.

This is a simple version of an ancient game played all over the world. It is also called Mancala. What tactics will increase your chances of winning?

A game for 2 players. Take turns to place a counter so that it occupies one of the lowest possible positions in the grid. The first player to complete a line of 4 wins.

A game to make and play based on the number line.

Can you work out how to win this game of Nim? Does it matter if you go first or second?

Use the tangram pieces to make our pictures, or to design some of your own!

The game of go has a simple mechanism. This discussion of the principle of two eyes in go has shown that the game does not depend on equally clear-cut concepts.

A game for 2 players. Given an arrangement of matchsticks, players take it is turns to remove a matchstick, along with all of the matchsticks that touch it.

Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.

Two sudokus in one. Challenge yourself to make the necessary connections.

Two sudokus in one. Challenge yourself to make the necessary connections.

This article, the second in the series, looks at some different types of games and the sort of mathematical thinking they can develop.

Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.

This article supplies teachers with information that may be useful in better understanding the nature of games and their role in teaching and learning mathematics.

This is a game for two players. You will need some small-square grid paper, a die and two felt-tip pens or highlighters. Players take turns to roll the die, then move that number of squares in. . . .

An ordinary set of dominoes can be laid out as a 7 by 4 magic rectangle in which all the spots in all the columns add to 24, while those in the rows add to 42. Try it! Now try the magic square...

Solve this Sudoku puzzle whose clues are in the form of sums of the numbers which should appear in diagonal opposite cells.

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

Basic strategy games are particularly suitable as starting points for investigations. Players instinctively try to discover a winning strategy, and usually the best way to do this is to analyse. . . .

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.

A simple game of patience which often comes out. Can you explain why?

Practise your diamond mining skills and your x,y coordination in this homage to Pacman.

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?

Some puzzles requiring no knowledge of knot theory, just a careful inspection of the patterns. A glimpse of the classification of knots and a little about prime knots, crossing numbers and. . . .

A Sudoku based on clues that give the differences between adjacent cells.

A game for 2 people. Take turns placing a counter on the star. You win when you have completed a line of 3 in your colour.

An activity based on the game 'Pelmanism'. Set your own level of challenge and beat your own previous best score.

A game for two people, who take turns to move the counters. The player to remove the last counter from the board wins.