Filter by: Content type: ALL Problems Articles Games Stage: All Stage 1&2 Stage 2&3 Stage 3&4 Stage 4&5 Challenge level:
A game for 2 or more people, based on the traditional card game Rummy. Players aim to make two `tricks', where each trick has to consist of a picture of a shape, a name that describes that shape, and. . . .
A game for two people, or play online. Given a target number, say 23, and a range of numbers to choose from, say 1-4, players take it in turns to add to the running total to hit their target.
A game in which players take it in turns to try to draw quadrilaterals (or triangles) with particular properties. Is it possible to fill the game grid?
A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.
Here is a solitaire type environment for you to experiment with. Which targets can you reach?
A game for 2 players. Can be played online. One player has 1 red counter, the other has 4 blue. The red counter needs to reach the other side, and the blue needs to trap the red.
The idea of this game is to add or subtract the two numbers on the dice and cover the result on the grid, trying to get a line of three. Are there some numbers that are good to aim for?
Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.
A game in which players take it in turns to turn up two cards. If they can draw a triangle which satisfies both properties they win the pair of cards. And a few challenging questions to follow...
A game for 1 person to play on screen. Practise your number bonds whilst improving your memory
A game for 2 players
Use the tangram pieces to make our pictures, or to design some of your own!
A game for 2 players. Given an arrangement of matchsticks, players take it is turns to remove a matchstick, along with all of the matchsticks that touch it.
This article supplies teachers with information that may be useful in better understanding the nature of games and their role in teaching and learning mathematics.
A game in which players take it in turns to choose a number. Can you block your opponent?
This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.
This is a game for two players. You will need some small-square grid paper, a die and two felt-tip pens or highlighters. Players take turns to roll the die, then move that number of squares in. . . .
The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.
Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.
Collect as many diamonds as you can by drawing three straight lines.
A game that tests your understanding of remainders.
Practise your diamond mining skills and your x,y coordination in this homage to Pacman.
A game to make and play based on the number line.
Interactive game. Set your own level of challenge, practise your table skills and beat your previous best score.
Basic strategy games are particularly suitable as starting points for investigations. Players instinctively try to discover a winning strategy, and usually the best way to do this is to analyse. . . .
A simple game of patience which often comes out. Can you explain why?
This article, the second in the series, looks at some different types of games and the sort of mathematical thinking they can develop.
An activity based on the game 'Pelmanism'. Set your own level of challenge and beat your own previous best score.
Investigations based on an Indian game.
Given the products of diagonally opposite cells - can you complete this Sudoku?
How good are you at estimating angles?
Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.
A game for 2 players. Set out 16 counters in rows of 1,3,5 and 7. Players take turns to remove any number of counters from a row. The player left with the last counter looses.
Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.
Can you discover whether this is a fair game?
An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.
A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.
Follow-up to the February Game Rules of FEMTO.
There are nasty versions of this dice game but we'll start with the nice ones...
A Sudoku with a twist.
This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.
A Sudoku with clues as ratios.
A Sudoku based on clues that give the differences between adjacent cells.
Two sudokus in one. Challenge yourself to make the necessary connections.
This sudoku requires you to have "double vision" - two Sudoku's for the price of one
A game for 2 people. Take turns joining two dots, until your opponent is unable to move.
Why not challenge a friend to play this transformation game?
A collection of games on the NIM theme
This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?