Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.

A simple game of patience which often comes out. Can you explain why?

This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

Basic strategy games are particularly suitable as starting points for investigations. Players instinctively try to discover a winning strategy, and usually the best way to do this is to analyse. . . .

A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.

A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.

Match pairs of cards so that they have equivalent ratios.

The game of go has a simple mechanism. This discussion of the principle of two eyes in go has shown that the game does not depend on equally clear-cut concepts.

This is a game for two players. You will need some small-square grid paper, a die and two felt-tip pens or highlighters. Players take turns to roll the die, then move that number of squares in. . . .

A game for 2 players. Given an arrangement of matchsticks, players take it is turns to remove a matchstick, along with all of the matchsticks that touch it.

All you need for this game is a pack of cards. While you play the game, think about strategies that will increase your chances of winning.

Here is a solitaire type environment for you to experiment with. Which targets can you reach?

A game to make and play based on the number line.

Here is a machine with four coloured lights. Can you develop a strategy to work out the rules controlling each light?

Use the tangram pieces to make our pictures, or to design some of your own!

Who said that adding, subtracting, multiplying and dividing couldn't be fun?

There are nasty versions of this dice game but we'll start with the nice ones...

Advent Calendar 2010 - a mathematical game for every day during the run-up to Christmas.

Unmultiply is a game of quick estimation. You need to find two numbers that multiply together to something close to the given target - fast! 10 levels with a high scores table.

Take turns to place a decimal number on the spiral. Can you get three consecutive numbers?

The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?

We think this 3x3 version of the game is often harder than the 5x5 version. Do you agree? If so, why do you think that might be?

Two sudokus in one. Challenge yourself to make the necessary connections.

A game that tests your understanding of remainders.

A game for 2 or more people, based on the traditional card game Rummy. Players aim to make two `tricks', where each trick has to consist of a picture of a shape, a name that describes that shape, and. . . .

Practise your diamond mining skills and your x,y coordination in this homage to Pacman.

This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?

Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.

Collect as many diamonds as you can by drawing three straight lines.

Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.

Two sudokus in one. Challenge yourself to make the necessary connections.

A game for 2 players. Can be played online. One player has 1 red counter, the other has 4 blue. The red counter needs to reach the other side, and the blue needs to trap the red.

A game in which players take it in turns to try to draw quadrilaterals (or triangles) with particular properties. Is it possible to fill the game grid?

This article supplies teachers with information that may be useful in better understanding the nature of games and their role in teaching and learning mathematics.

A game for 2 people. Take turns to move the counters 1, 2 or 3 spaces. The player to remove the last counter off the board wins.

A game for 2 people. Take turns joining two dots, until your opponent is unable to move.

A game for 2 players. Set out 16 counters in rows of 1,3,5 and 7. Players take turns to remove any number of counters from a row. The player left with the last counter looses.

This second Sudoku article discusses "Corresponding Sudokus" which are pairs of Sudokus with terms that can be matched using a substitution rule.