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The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.
A simple game of patience which often comes out. Can you explain why?
This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.
Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.
A Sudoku with a twist.
Here is a solitaire type environment for you to experiment with. Which targets can you reach?
A Sudoku with clues as ratios.
Basic strategy games are particularly suitable as starting points for investigations. Players instinctively try to discover a winning strategy, and usually the best way to do this is to analyse. . . .
Follow-up to the February Game Rules of FEMTO.
A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.
This article supplies teachers with information that may be useful in better understanding the nature of games and their role in teaching and learning mathematics.
A game in which players take it in turns to try to draw quadrilaterals (or triangles) with particular properties. Is it possible to fill the game grid?
This article, the second in the series, looks at some different types of games and the sort of mathematical thinking they can develop.
A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.
A game for 2 players
This is a game for two players. You will need some small-square grid paper, a die and two felt-tip pens or highlighters. Players take turns to roll the die, then move that number of squares in. . . .
A game for 2 players. Given an arrangement of matchsticks, players take it is turns to remove a matchstick, along with all of the matchsticks that touch it.
The game of go has a simple mechanism. This discussion of the principle of two eyes in go has shown that the game does not depend on equally clear-cut concepts.
A game to make and play based on the number line.
This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?
Use the tangram pieces to make our pictures, or to design some of your own!
Who said that adding, subtracting, multiplying and dividing couldn't be fun?
There are nasty versions of this dice game but we'll start with the nice ones...
Here is a machine with four coloured lights. Can you develop a strategy to work out the rules controlling each light?
Advent Calendar 2010 - a mathematical game for every day during the run-up to Christmas.
Many natural systems appear to be in equilibrium until suddenly a critical point is reached, setting up a mudslide or an avalanche or an earthquake. In this project, students will use a simple. . . .
The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?
Unmultiply is a game of quick estimation. You need to find two numbers that multiply together to something close to the given target - fast! 10 levels with a high scores table.
Two sudokus in one. Challenge yourself to make the necessary connections.
A game that tests your understanding of remainders.
Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.
A game for 2 or more people, based on the traditional card game Rummy. Players aim to make two `tricks', where each trick has to consist of a picture of a shape, a name that describes that shape, and. . . .
Practise your diamond mining skills and your x,y coordination in this homage to Pacman.
Collect as many diamonds as you can by drawing three straight lines.
A game for 2 players. Can be played online. One player has 1 red counter, the other has 4 blue. The red counter needs to reach the other side, and the blue needs to trap the red.
Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.
Can you beat the computer in the challenging strategy game?
Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.
A game for 2 people. Take turns to move the counters 1, 2 or 3 spaces. The player to remove the last counter off the board wins.
A game for 2 people. Take turns joining two dots, until your opponent is unable to move.
A Sudoku based on clues that give the differences between adjacent cells.
An activity based on the game 'Pelmanism'. Set your own level of challenge and beat your own previous best score.
This second Sudoku article discusses "Corresponding Sudokus" which are pairs of Sudokus with terms that can be matched using a substitution rule.
Help the bee to build a stack of blocks far enough to save his friend trapped in the tower.
Gillian Hatch analyses what goes on when mathematical games are used as a pedagogic device.
This article shows how abstract thinking and a little number theory throw light on the scoring in the game Go.
How good are you at estimating angles?
Investigations based on an Indian game.