A game for 2 players. Can be played online. One player has 1 red counter, the other has 4 blue. The red counter needs to reach the other side, and the blue needs to trap the red.

Here is a solitaire type environment for you to experiment with. Which targets can you reach?

Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.

This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.

Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.

This article, the second in the series, looks at some different types of games and the sort of mathematical thinking they can develop.

This article supplies teachers with information that may be useful in better understanding the nature of games and their role in teaching and learning mathematics.

A game for 2 players. Take turns to place a counter so that it occupies one of the lowest possible positions in the grid. The first player to complete a line of 4 wins.

A game for two people, or play online. Given a target number, say 23, and a range of numbers to choose from, say 1-4, players take it in turns to add to the running total to hit their target.

Interactive game. Set your own level of challenge, practise your table skills and beat your previous best score.

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The loser is the player who takes the last counter.

Two sudokus in one. Challenge yourself to make the necessary connections.

Collect as many diamonds as you can by drawing three straight lines.

To avoid losing think of another very well known game where the patterns of play are similar.

Practise your diamond mining skills and your x,y coordination in this homage to Pacman.

A game to make and play based on the number line.

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

Basic strategy games are particularly suitable as starting points for investigations. Players instinctively try to discover a winning strategy, and usually the best way to do this is to analyse. . . .

This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.

A simple game of patience which often comes out. Can you explain why?

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.

A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.

This is a game for two players. You will need some small-square grid paper, a die and two felt-tip pens or highlighters. Players take turns to roll the die, then move that number of squares in. . . .

A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.

This is a simple version of an ancient game played all over the world. It is also called Mancala. What tactics will increase your chances of winning?

The game of go has a simple mechanism. This discussion of the principle of two eyes in go has shown that the game does not depend on equally clear-cut concepts.

A game for 2 players. Given an arrangement of matchsticks, players take it is turns to remove a matchstick, along with all of the matchsticks that touch it.

This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?

A game for 2 players with similaritlies to NIM. Place one counter on each spot on the games board. Players take it is turns to remove 1 or 2 adjacent counters. The winner picks up the last counter.

The idea of this game is to add or subtract the two numbers on the dice and cover the result on the grid, trying to get a line of three. Are there some numbers that are good to aim for?

A game for 1 person to play on screen. Practise your number bonds whilst improving your memory

A game for 2 people. Take turns placing a counter on the star. You win when you have completed a line of 3 in your colour.

Everthing you have always wanted to do with dominoes! Some of these games are good for practising your mental calculation skills, and some are good for your reasoning skills.

A Sudoku based on clues that give the differences between adjacent cells.

The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?

Can you work out how to win this game of Nim? Does it matter if you go first or second?

Spiralling Decimals game for an adult and child. Can you get three decimals next to each other on the spiral before your partner?

Can you explain the strategy for winning this game with any target?

First Connect Three game for an adult and child. Use the dice numbers and either addition or subtraction to get three numbers in a straight line.

A Sudoku with clues given as sums of entries.

Take turns to place a decimal number on the spiral. Can you get three consecutive numbers?

A game for 2 people. Take turns joining two dots, until your opponent is unable to move.

This article shows how abstract thinking and a little number theory throw light on the scoring in the game Go.

This second Sudoku article discusses "Corresponding Sudokus" which are pairs of Sudokus with terms that can be matched using a substitution rule.

Gillian Hatch analyses what goes on when mathematical games are used as a pedagogic device.

Use the tangram pieces to make our pictures, or to design some of your own!