This article shows how abstract thinking and a little number theory throw light on the scoring in Go.

A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.

This is a simple version of an ancient game played all over the world. It is also called Mancala. What tactics will increase your chances of winning?

A game for 2 people. Take turns to move the counters 1, 2 or 3 spaces. The player to remove the last counter off the board wins.
Gillian Hatch analyses what goes on when mathematical games are used as a pedagogic device.

You can solve frogs on the computer, using counters, or acting it out. Start with frogs in a line on one side, and toads on the other, with a space in between. They need to change places.

A Sudoku that uses transformations as supporting clues.

Help the bee to build a stack of blocks far enough to save his friend trapped in the tower.

This is an interactive net of a Rubik's cube. Twists of the 3D cube become mixes of the squares on the 2D net. Have a play and see how many scrambles you can undo!

Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.
The game of go has a simple mechanism. This discussion of the principle of two eyes in go has shown that the game does not depend on equally clear-cut concepts.
This second Sudoku article discusses "Corresponding Sudokus" which are pairs of Sudokus with terms that can be matched using a substitution rule.

Here is a solitaire type environment for you to experiment with. Which targets can you reach?

This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?

Use your addition and subtraction skills, combined with some strategic thinking, to beat your partner at this game.

A Sudoku with clues given as sums of entries.

This sudoku requires you to have "double vision" - two Sudoku's for the price of one

Two sudokus in one. Challenge yourself to make the necessary connections.

A game for 2 players. Can be played online. One player has 1 red counter, the other has 4 blue. The red counter needs to reach the other side, and the blue needs to trap the red.

Two sudokus in one. Challenge yourself to make the necessary connections.

A Sudoku based on clues that give the differences between adjacent cells.

Use the tangram pieces to make our pictures, or to design some of your own!

Match pairs of cards so that they have equivalent ratios.

A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.

Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.

Practise your diamond mining skills and your x,y coordination in this homage to Pacman.

Can you beat the computer in the challenging strategy game?

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

A game to make and play based on the number line.
Basic strategy games are particularly suitable as starting points for investigations. Players instinctively try to discover a winning strategy, and usually the best way to do this is to analyse. . . .

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

A simple game of patience which often comes out. Can you explain why?

A game for 2 players. Given an arrangement of matchsticks, players take it is turns to remove a matchstick, along with all of the matchsticks that touch it.
This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.

A game for 2 players. Set out 16 counters in rows of 1,3,5 and 7. Players take turns to remove any number of counters from a row. The player left with the last counter looses.

The idea of this game is to add or subtract the two numbers on the dice and cover the result on the grid, trying to get a line of three. Are there some numbers that are good to aim for?

A game for 2 players with similaritlies to NIM. Place one counter on each spot on the games board. Players take it is turns to remove 1 or 2 adjacent counters. The winner picks up the last counter.

An interactive game for 1 person. You are given a rectangle with 50 squares on it. Roll the dice to get a percentage between 2 and 100. How many squares is this? Keep going until you get 100 percent.