
Players all start with zero points, they take turns to throw the dice as many times as they like, adding the total at each throw to their cumulative total.

This is a game for two players. You will need some small-square grid paper, a die and two felt-tip pens or highlighters. Players take turns to roll the die, then move that number of squares in. . . .

A game for 1 person to play on screen. Practise your number bonds whilst improving your memory

An interactive game for 1 person. You are given a rectangle with 50 squares on it. Roll the dice to get a percentage between 2 and 100. How many squares is this? Keep going until you get 100 percent.

Fifteen is a game for two players that you can play anywhere, anytime. Players take it in turns to select a number from 1 to 9. The aim is to choose 3 numbers that total 15.

Practise your diamond mining skills and your x,y coordination in this homage to Pacman.

A game for 2 players with similaritlies to NIM. Place one counter on each spot on the games board. Players take it is turns to remove 1 or 2 adjacent counters. The winner picks up the last counter.

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.
Basic strategy games are particularly suitable as starting points for investigations. Players instinctively try to discover a winning strategy, and usually the best way to do this is to analyse. . . .

A game to make and play based on the number line.

Here is a solitaire type environment for you to experiment with. Which targets can you reach?

This is a Dutch game for two players. It will test your powers of shape and space visualisation

Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.

A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.

A game for 2 players. Given an arrangement of matchsticks, players take it is turns to remove a matchstick, along with all of the matchsticks that touch it.

A game in which players take it in turns to try to draw quadrilaterals (or triangles) with particular properties. Is it possible to fill the game grid?

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

A game for two people, or play online. Given a target number,say 23, and a range of numbers to choose from, say 1-4, players take it in turns to add to the running total to hit their target.

A simple game of patience which often comes out. Can you explain why?

You can solve frogs on the computer, using counters, or acting it out. Start with frogs in a line on one side, and toads on the other, with a space in between. They need to change places.

A game for 2 or more people, based on the traditional card game Rummy. Players aim to make two `tricks', where each trick has to consist of a picture of a shape, a name that describes that shape, and. . . .

A game for 2 players. Can be played online. One player has 1 red counter, the other has 4 blue. The red counter needs to reach the other side, and the blue needs to trap the red.

There are nasty versions of this dice game but we'll start with the nice ones...

The idea of this game is to add or subtract the two numbers on the dice and cover the result on the grid, trying to get a line of three. Are there some numbers that are good to aim for?

A game that tests your understanding of remainders.

Collect as many diamonds as you can by drawing three straight lines.

An activity based on the game 'Pelmanism'. Set your own level of challenge and beat your own previous best score.

Use the tangram pieces to make our pictures, or to design some of your own!

A game in which players take it in turns to turn up two cards. If they can draw a triangle which satisfies both properties they win the pair of cards. And a few challenging questions to follow...

A game for 2 people. Take turns to move the counters 1, 2 or 3 spaces. The player to remove the last counter off the board wins.

We have a set of four very innocent-looking cubes - each face coloured red, blue, green or white - and they have to be arranged in a row so that all of the four colours appear on each of the. . . .

Use your addition and subtraction skills, combined with some strategic thinking, to beat your partner at this game.

A game for 2 players. Set out 16 counters in rows of 1,3,5 and 7. Players take turns to remove any number of counters from a row. The player left with the last counter looses.
The game of go has a simple mechanism. This discussion of the principle of two eyes in go has shown that the game does not depend on equally clear-cut concepts.

Two sudokus in one. Challenge yourself to make the necessary connections.

Two sudokus in one. Challenge yourself to make the necessary connections.

This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?

Match pairs of cards so that they have equivalent ratios.

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.

A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.
This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.
This article shows how abstract thinking and a little number theory throw light on the scoring in Go.
This second Sudoku article discusses "Corresponding Sudokus" which are pairs of Sudokus with terms that can be matched using a substitution rule.
Gillian Hatch analyses what goes on when mathematical games are used as a pedagogic device.

Help the bee to build a stack of blocks far enough to save his friend trapped in the tower.