A game for 2 players. Given an arrangement of matchsticks, players take it is turns to remove a matchstick, along with all of the matchsticks that touch it.

A game for 2 people. Take turns placing a counter on the star. You win when you have completed a line of 3 in your colour.

Practise your diamond mining skills and your x,y coordination in this homage to Pacman.

Interactive game. Set your own level of challenge, practise your table skills and beat your previous best score.

This is a game for two players. You will need some small-square grid paper, a die and two felt-tip pens or highlighters. Players take turns to roll the die, then move that number of squares in. . . .

A simple game of patience which often comes out. Can you explain why?

A game for 1 person to play on screen. Practise your number bonds whilst improving your memory

Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.

Take turns to place a decimal number on the spiral. Can you get three consecutive numbers?

Spiralling Decimals game for an adult and child. Can you get three decimals next to each other on the spiral before your partner?

An activity based on the game 'Pelmanism'. Set your own level of challenge and beat your own previous best score.

A game to make and play based on the number line.

Basic strategy games are particularly suitable as starting points for investigations. Players instinctively try to discover a winning strategy, and usually the best way to do this is to analyse. . . .

Collect as many diamonds as you can by drawing three straight lines.

A game for 2 players. Can be played online. One player has 1 red counter, the other has 4 blue. The red counter needs to reach the other side, and the blue needs to trap the red.

This article, the second in the series, looks at some different types of games and the sort of mathematical thinking they can develop.

This article supplies teachers with information that may be useful in better understanding the nature of games and their role in teaching and learning mathematics.

Can you work out how to win this game of Nim? Does it matter if you go first or second?

The idea of this game is to add or subtract the two numbers on the dice and cover the result on the grid, trying to get a line of three. Are there some numbers that are good to aim for?

First Connect Three game for an adult and child. Use the dice numbers and either addition or subtraction to get three numbers in a straight line.

Use the tangram pieces to make our pictures, or to design some of your own!

Here is a solitaire type environment for you to experiment with. Which targets can you reach?

A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.

To avoid losing think of another very well known game where the patterns of play are similar.

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.

Can you explain the strategy for winning this game with any target?

Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.

This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

A game for 2 players with similaritlies to NIM. Place one counter on each spot on the games board. Players take it is turns to remove 1 or 2 adjacent counters. The winner picks up the last counter.

A game for 2 players. Take turns to place a counter so that it occupies one of the lowest possible positions in the grid. The first player to complete a line of 4 wins.

Everthing you have always wanted to do with dominoes! Some of these games are good for practising your mental calculation skills, and some are good for your reasoning skills.

Advent Calendar 2010 - a mathematical game for every day during the run-up to Christmas.

The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?

A game for 2 players. Set out 16 counters in rows of 1,3,5 and 7. Players take turns to remove any number of counters from a row. The player left with the last counter looses.

An ordinary set of dominoes can be laid out as a 7 by 4 magic rectangle in which all the spots in all the columns add to 24, while those in the rows add to 42. Try it! Now try the magic square...

A game for 2 or more people, based on the traditional card game Rummy. Players aim to make two `tricks', where each trick has to consist of a picture of a shape, a name that describes that shape, and. . . .

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

Here is a machine with four coloured lights. Can you develop a strategy to work out the rules controlling each light?

This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.

Unmultiply is a game of quick estimation. You need to find two numbers that multiply together to something close to the given target - fast! 10 levels with a high scores table.

Two sudokus in one. Challenge yourself to make the necessary connections.

Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.

Two sudokus in one. Challenge yourself to make the necessary connections.

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.