
The knight's move on a chess board is 2 steps in one direction and one step in the other direction. Prove that a knight cannot visit every square on the board once and only (a tour) on a 2 by n board. . . .

Prove that you cannot form a Magic W with a total of 12 or less or with a with a total of 18 or more.

A connected graph is a graph in which we can get from any vertex to any other by travelling along the edges. A tree is a connected graph with no closed circuits (or loops. Prove that every tree. . . .
This article invites you to get familiar with a strategic game called "sprouts". The game is simple enough for younger children to understand, and has also provided experienced mathematicians. . . .
Eulerian and Hamiltonian circuits are defined with some simple examples and a couple of puzzles to illustrate Hamiltonian circuits.
This is the second of two articles and discusses problems relating to the curvature of space, shortest distances on surfaces, triangulations of surfaces and representation by graphs.

How many tours visit each vertex of a cube once and only once? How many return to the starting point?
The tangles created by the twists and turns of the Conway rope trick are surprisingly symmetrical. Here's why!
Here is a proof of Euler's formula in the plane and on a sphere together with projects to explore cases of the formula for a polygon with holes, for the torus and other solids with holes and the. . . .
The game of go has a simple mechanism. This discussion of the principle of two eyes in go has shown that the game does not depend on equally clear-cut concepts.

Given the graph of a supply network and the maximum capacity for flow in each section find the maximum flow across the network.
This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.
The reader is invited to investigate changes (or permutations) in the ringing of church bells, illustrated by braid diagrams showing the order in which the bells are rung.

Label a graph with the numbers 1 to n, one on each vertex, one on each arc. A Totally Magic graph is both Edge Magic and Vertex Magic.

Show there are exactly 12 magic labellings of the Magic W using the numbers 1 to 9. Prove that for every labelling with a magic total T there is a corresponding labelling with a magic total 30-T.

in how many ways can you place the numbers 1, 2, 3 … 9 in the nine regions of the Olympic Emblem (5 overlapping circles) so that the amount in each ring is the same?

Put numbers 1 to n on the edges and vertices of a graph so that the sum of the numbers on a vertex and on all arcs joined to that vertex is the same for all vertices.

Find the point whose sum of distances from the vertices (corners) of a given triangle is a minimum.

Given the nets of 4 cubes with the faces coloured in 4 colours, build a tower so that on each vertical wall no colour is repeated, that is all 4 colours appear.

Find all the ways of placing the numbers 1 to 9 on a W shape, with 3 numbers on each leg, so that each set of 3 numbers has the same total.
The Four Colour Conjecture was first stated just over 150 years ago, and finally proved conclusively in 1976. It is an outstanding example of how old ideas can be combined with new discoveries. prove. . . .

Given probabilities of taking paths in a graph from each node, use matrix multiplication to find the probability of going from one vertex to another in 2 stages, or 3, or 4 or even 100.
Some simple ideas about graph theory with a discussion of a proof of Euler's formula relating the numbers of vertces, edges and faces of a graph.
An account of how mathematics is used in computer games including geometry, vectors, transformations, 3D graphics, graph theory and simulations.
Toni Beardon has chosen this article introducing a rich area for practical exploration and discovery in 3D geometry
A personal investigation of Conway's Rational Tangles. What were the interesting questions that needed to be asked, and where did they lead?