### There are 26 results

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Information and Communications Technology > Programming

##### Stage: 4 Challenge Level:

Can you work out what this procedure is doing?

##### Stage: 2, 3 and 4 Challenge Level:

A Short introduction to using Logo. This is the first in a twelve part series.

##### Stage: 5

This is about a fiendishly difficult jigsaw and how to solve it
using a computer program.

##### Stage: 3, 4 and 5 Challenge Level:

What happens when a procedure calls itself?

##### Stage: 2, 3 and 4 Challenge Level:

Learn about Pen Up and Pen Down in Logo

##### Stage: 3, 4 and 5 Challenge Level:

Write a Logo program, putting in variables, and see the effect when you change the variables.

##### Stage: 3, 4 and 5 Challenge Level:

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

##### Stage: 3, 4 and 5 Challenge Level:

Learn to write procedures and build them into Logo programs. Learn to use variables.

##### Stage: 3, 4 and 5 Challenge Level:

Turn through bigger angles and draw stars with Logo.

##### Stage: 4 and 5

How do you write a computer program that creates the illusion of stretching elastic bands between pegs of a Geoboard? The answer contains some surprising mathematics.

##### Stage: 3, 4 and 5 Challenge Level:

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

##### Stage: 2, 3 and 4 Challenge Level:

More Logo for beginners. Now learn more about the REPEAT command.

##### Stage: 3, 4 and 5 Challenge Level:

Moiré patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!

##### Stage: 2, 3 and 4 Challenge Level:

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

##### Stage: 5 Challenge Level:

Can you think like a computer and work out what this flow diagram
does?

##### Stage: 3, 4 and 5 Challenge Level:

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

##### Stage: 2, 3 and 4 Challenge Level:

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

##### Stage: 5

This follows up the 'magic Squares for Special Occasions' article which tells you you to create a 4by4 magicsquare with a special date on the top line using no negative numbers and no repeats.

##### Stage: 2, 3, 4 and 5 Challenge Level:

Investigate how logic gates work in circuits.

##### Stage: 2, 3, 4 and 5 Challenge Level:

This is a complete Logo development system which runs in the Flash
Player. It can therefore be used to introduce Logo problems over
the web without the need to refer readers to external. . . .

##### Stage: 5

This article explains the concepts involved in scientific
mathematical computing. It will be very useful and interesting to
anyone interested in computer programming or mathematics.

##### Stage: 3, 4 and 5 Challenge Level:

A geometry lab crafted in a functional programming language. Ported
to Flash from the original java at web.comlab.ox.ac.uk/geomlab

##### Stage: 3 and 4 Challenge Level:

Create a symmetrical fabric design based on a flower motif - and realise it in Logo.