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Resources tagged with Programming similar to First Forward Into Logo 4: Circles:

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Other tags that relate to First Forward Into Logo 4: Circles
Logic. Pythagoras' theorem. Programming. Logo. Practical Activity. Recursion. Algorithms. sport. STEM - General. Circles.

There are 18 results

Broad Topics > Information and Communications Technology > Programming

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First Forward Into Logo 4: Circles

Stage: 2, 3 and 4 Challenge Level: Challenge Level:1

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

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First Forward Into Logo 7: Angles of Polygons

Stage: 3, 4 and 5 Challenge Level: Challenge Level:1

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

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First Forward Into Logo 6: Variables and Procedures

Stage: 3, 4 and 5 Challenge Level: Challenge Level:1

Learn to write procedures and build them into Logo programs. Learn to use variables.

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First Forward Into Logo 9: Stars

Stage: 3, 4 and 5 Challenge Level: Challenge Level:1

Turn through bigger angles and draw stars with Logo.

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First Forward Into Logo 3: Repeat REPEAT

Stage: 2, 3 and 4 Challenge Level: Challenge Level:1

More Logo for beginners. Now learn more about the REPEAT command.

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First Forward Into Logo 8: More about Variables

Stage: 3, 4 and 5 Challenge Level: Challenge Level:1

Write a Logo program, putting in variables, and see the effect when you change the variables.

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First Forward Into Logo 5: Pen Up, Pen Down

Stage: 2, 3 and 4 Challenge Level: Challenge Level:1

Learn about Pen Up and Pen Down in Logo

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First Forward Into Logo 2: Polygons

Stage: 2, 3 and 4 Challenge Level: Challenge Level:1

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

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First Forward Into Logo 10: Count up - Count Down

Stage: 3, 4 and 5 Challenge Level: Challenge Level:1

What happens when a procedure calls itself?

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First Forward Into Logo 12: Puzzling Sums

Stage: 3, 4 and 5 Challenge Level: Challenge Level:1

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

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Logo

Stage: 2, 3, 4 and 5 Challenge Level: Challenge Level:1

This is a complete Logo development system which runs in the Flash Player. It can therefore be used to introduce Logo problems over the web without the need to refer readers to external. . . .

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First Forward Into Logo 11: Sequences

Stage: 3, 4 and 5 Challenge Level: Challenge Level:1

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

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Making Moiré Patterns

Stage: 3, 4 and 5 Challenge Level: Challenge Level:1

Moiré patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!

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Geomlab

Stage: 3, 4 and 5 Challenge Level: Challenge Level:1

A geometry lab crafted in a functional programming language. Ported to Flash from the original java at web.comlab.ox.ac.uk/geomlab

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First Forward Into Logo 1: Square Five

Stage: 2, 3 and 4 Challenge Level: Challenge Level:1

A Short introduction to using Logo. This is the first in a twelve part series.

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Simple Counting Machine

Stage: 3 Challenge Level: Challenge Level:2 Challenge Level:2

Can you set the logic gates so that the number of bulbs which are on is the same as the number of switches which are on?

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Flower Power

Stage: 3 and 4 Challenge Level: Challenge Level:1

Create a symmetrical fabric design based on a flower motif - and realise it in Logo.

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Circuit Maker

Stage: 2, 3, 4 and 5 Challenge Level: Challenge Level:1

Investigate how logic gates work in circuits.