Take a chocolate bar, nxm in size. One of the blocks has poison
in it. Each of the 2 players has to take it in turn to break off at
least one complete row or column of the chocolate. The player left
with the poison block obviously dies therefore loses.
Can anyone think of a strategy for winning each time for all nxm or
nxn size chocolate bars?
Does the position of the poison affect the winning strategy?
Any suggestions much appreciated.
Louise x
Do the players know where the poison is?
I'm guessing yes - otherwise there
wouldn't be any chance of finding a "strategy for winning each
time" no matter what m,n were.
If the position was unknown, the best strategy probabilistically
would pretty clearly be to break off a row if and only if the rows
are smaller than the columns, each time. I think I can prove this,
but it probably isn't relevant anyway.
OK, so let's take the case in which the position is known to both
players. Assume m + n is odd. I claim that the player going first
can always escape death.
First of all note that no player is ever forced to choose the
poisoned chocolate unless m = n = 1. So if both players play
properly, the poisoned chocolate will be the last chocolate piece
left. With each turn, m + n decreases by 1, so it will have
decreased to 2 after an odd number of turns, so it will be the
second player's turn when m = n = 1.
On the other hand if m + n is odd then no matter what the first
player does (and I'm assuming he doesn't choose the poisoned
chocolate) he will reduce m + n by 1, so after his turn, m + n will
be odd and it will be the second players turn. So we know from
above that the second player can survive. So the 1st player
dies.
Therefore the 1st player wins if m + n is odd and the 2nd player
wins if m + n is even.
Michael,
If the players can remove more than one row/column at a time that
won't work. Lets say that a player can remove any number (>0) of
rows or any number of columns, but not both. Then I claim that the
first player can win, unless n=m. For, if the piece of chocolate is
square at the start of a players (lets say player 2) turn, he is
bound to lose. He must remove some rows, reducing the chocolate to
a rectangle, so on the next turn player 1 can remove some columns
to reduce the chocolate to a square again. This is smaller than the
initial square, so eventually player 2 ends up with a 1x1 square
and bites the dust. So the first player to move just has to reduce
the chocolate to a square, which he can always do unless it is
square to start with.
Ah yes sorry; I missed the phrase "at least". Thanks.