Design

This collection of STEM resources is based around design. Resources are listed in order of stage.

Flip Your Mat!

Stage: 2 and 3 Challenge Level: Challenge Level:1

What shape and size of drinks mat is best for flipping and catching?

Isometric Drawing

Stage: 3 Challenge Level: Challenge Level:1

Explore the properties of isometric drawings.

Make Your Own Pencil Case

Stage: 3 Challenge Level: Challenge Level:1

What shape would fit your pens and pencils best? How can you make it?

Oblique Projection

Stage: 3 Challenge Level: Challenge Level:1

Explore the properties of oblique projection.

Designing Table Mats

Stage: 3 and 4 Challenge Level: Challenge Level:1

Formulate and investigate a simple mathematical model for the design of a table mat.

Gym Bag

Stage: 3 and 4 Challenge Level: Challenge Level:2 Challenge Level:2

Can Jo make a gym bag for her trainers from the piece of fabric she has?

Flower Power

Stage: 3 and 4 Challenge Level: Challenge Level:1

Create a symmetrical fabric design based on a flower motif - and realise it in Logo.

Witch's Hat

Stage: 3 and 4 Challenge Level: Challenge Level:1

What shapes should Elly cut out to make a witch's hat? How can she make a taller hat?

Perspective Drawing

Stage: 3 and 4 Challenge Level: Challenge Level:2 Challenge Level:2

Explore the properties of perspective drawing.

The Olympic LOGO

Stage: 3, 4 and 5 Challenge Level: Challenge Level:2 Challenge Level:2

Can you drive a pointer using LOGO to create a simple version of the Olympic Rings logo?

Making Moiré Patterns

Stage: 3, 4 and 5 Challenge Level: Challenge Level:1

Moiré patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!

How the Velodrome Found Its Form

Stage: 4 and 5

The Velodrome was one of the most striking buildings in the London 2012 Olympic Park. This article explores how mathematics helped design the iconic building and its track.