Algebra Match

A task which depends on members of the group noticing the needs of others and responding.

Simplifying Doughnut

An algebra task which depends on members of the group noticing the needs of others and responding.

Doughnut Percents

A task involving the equivalence between fractions, percentages and decimals which depends on members of the group noticing the needs of others and responding.

Triangles in the Middle

Stage: 3, 4 and 5 Challenge Level:

This is one of a series of problems designed to develop learners' team working skills. Other tasks in the series can be found by going to this article.

What are you aiming to do?

The team has to recreate a design comprising equilateral triangles (created by the designer) by asking as few questions as possible.

As a team:

• Listening and finding out what others think
• Giving reasons for ideas
• Pulling ideas together
• Finding out whether the group is ready to make a decision.

Getting started

You will be working in a team of four or five. You will need two sets of 12 triangles three each of four colours. The image above uses 8 triangles of 3 different colours. You might wish to start with just two colours and fewer triangles until you have some experience of the task.

Choose someone in the group to be the designer. If you try this task more than once, team members should take turns at playing this role.

Give one set of triangles to the designer and the other identical set to the rest of the team.

You may also wish to choose someone to be the observer (a really good idea if there are more than four people in the team).

Tackling the problem

Without the rest of the group seeing, the designer creates a design of touching triangles using some or all of the triangles available. Triangles must have one side horizontal and touch at least one other triangle along at least one side, with no overlap.

Using the rules for asking questions, and checking that they all agree first, the team takes turns to ask the designer questions that will help them recreate the triangle design.

When the team thinks they have the correct design they can check with the designer and the task ends.

At the end, the observer gives feedback about the way the team worked together, highlighting strengths and ways that they could improve next time. The team discuss the feedback and how they think they worked.

• You must agree any question before asking the designer.
• The team can only ask questions of the type listed in the rules.
• The team must take turns in asking questions.
• The designer can only answer "Yes", "No" or give a number or a colour.

Designer guidelines:

• You do not have to use all the triangles.
• Triangles must have a horizontal side.
• All triangles must touch at least one other triangle.
• The sides of adjacent triangles must touch along the whole of their length.
• You can only answer "Yes", "No", with a colour or a number.
• You only answer a question if the team has discussed and agreed it first.

Team question rules:

• the number of triangles,
• the number of triangles of each colour,
• the number of "rows",
• the number of triangles in each "row'"
• the orientation of triangles,
• the colours of touching triangles (e.g. How many red triangles touch the yellow triangle?),
• the symmetry properties of the design,
• any "holes" in the design.
Note: you cannot ask the designer to describe the position of a particular triangle.

Observer Guidelines:

Your role is to:
• identify the times when reasons for ideas are given by members of the team,
• check that everyone agrees before a question is asked,
• check that the questions fit those allowed in the rules,
• check that members of the team take it in turn to ask questions,
• count the number of questions the team asks.