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'Times of Day' printed from http://nrich.maths.org/
Why do this problem?
is a good way to familiarise children with vocabulary associated with the passing of time. It will lend itself to quality pupil-pupil and pupil-teacher talk as learners justify their ideas to someone else.
You could start by showing each picture on its own and asking the children to talk in groups about what they see. (It may be useful to print off this sheet and cut out each picture as a separate card. You could then give each group a set of the cards, which could be used on
many subsequent occasions.) You may agree on what each picture shows, or you may decide that each group will have its own interpretation.
You could start off by asking children to order the cards according to what happens in their day, encouraging them to use words such as "before", "after", "earlier", "later, "morning", "afternoon", "evening", "first", "second" etc. You may want each group to display their ordering on a board or wall so that they can explain their thinking to the whole class. You could invite them to suggest
how the ordering might change if they described someone else's day. What about a baby brother or sister, for example?
Depending on the experience of the group, you can then lead into giving timings for each activity. This could be a good way of introducing some key times to the hour or half hour using an analogue clock.
Having the cards available for children to use out of choice in the classroom will mean that they will come up with more ideas that you can easily turn into a challenge.
Tell me about this picture.
Tell me about what you have done.
Which of these things do you do in the morning?
Which do you do first?
Which of these things do you do in the afternoon?
Which of these things do you do in the evening?
Some pupils may be able to go on to ask more questions and suggest further ideas based on the original pictures.
Some children might find it useful to have a large sheet of paper with five boxes drawn in a horizontal line so they can physically move the cards into particular positions and not lose track of which is first etc.