Why do this problem?
This
problem offers students a chance to consolidate their
understanding of coordinates whilst challenging them to think
strategically and work logically.
Possible approach
Demonstrate the Level 1 problem to the class, either using the
interactivity or with a grid drawn on the board.
Give students about 10 minutes to work on the problem, either at
computers, or on paper in pairs (taking it in turns to choose where
the robber is and give the distances). Pairs can keep score of the
number of guesses each student required to find the robber - the
one with the lowest score wins.
Ask the class to share efficient strategies/useful ideas. Encourage
the students to consider all the points that satisfy each
condition, and to look at the shape of this locus. Re-emphasise
that the problem is to develop a strategy to find the robber with
the minimum number of guesses (at Levels 1 and 2, with the
appropriate strategy, it is always possible to find the robber in
less than 4 guesses).
Return to the computers/pairs to work on the suggested strategies.
Provide squared paper for rough jottings.
If students are familiar with coordinates in 4 quadrants, the Level
2 game can be an excellent context for practising these. Encourage
students to do their work on paper.
Key questions
Which points satisfy the conditions given so far?
How can you narrow down the possibilities?
Possible extension
The Level 3 game provides an interesting challenge: the
searching area is restricted to the pink region, although the
robber may be anywhere on the grid. Users are allowed one 'final
answer' guess outside the pink region to locate the robber.
The Level 4 game provides a challenging context in which to
think about 3-dimensional coordinates.
Again, the challenge is to develop a strategy to find the
robber with the minimum number of guesses (at Levels 3 and 4, with
the appropriate strategy, it is always possible to find the robber
in less than 5 guesses).
Possible support
Encourage students to draw the grid on squared paper, and
colour code points that are possible; looking at the result of each
new piece of information.
A version of the 3-dimensional problem that offers more
support is available at
Lost
on Alpha Prime