This page contains a tool for collecting experimental data and a
number of problems, which all include interactivities. The
interactivities are designed to enable rapid collection of
experimental data so the focus in the lesson is on discussion of
what the data shows and on finding theoretical probabilities to
help support conjectures.
Data
collection tool
This interactivity allows you to record successful and unsuccessful
outcomes from an experiment
Data can be displayed as a graph or a table. Data from the table
can be copied and pasted into a spreadsheet for further analysis.
Full screen version
This text is usually replaced by the Flash movie.
Interactive
Spinners
This
problem invites you to explore probabilities of outcomes
related to two independent events.
Flippin
disks
Use the simulation in
this
problem to generates lots of experimental data quickly, freeing
time to focus on making predictions and justifying them.
Cosy
Corner
This
problem offers an opportunity to explore experimental and
theoretical probabilities. The simulation generates lots of
experimental data quickly, freeing time to focus on predictions,
analysis and justifications. Systematic approaches to listing all
possibilities are helpful.
Two's
Company
This
problem continues the theme of the above two problems, offering
an opportunity to explore and discuss two types of probability:
experimental and theoretical. The theoretical probability being
found by listing all possibilities. The simulation generates lots
of experimental data so you can focus on predictions, analysis and
justifications.
The
Better Bet
This
problem explores two situations asking you to decide which is
the "better bet". Experimental outcomes can indicate a hypothesis
which can then be tested using theoretical probabilities.