Tug of War

Problem | Teachers' Notes | Hint | Solution | Printable page |
Stage: 1 Challenge Level: Challenge Level:1

Why play this game?

This game is designed to get children used to moving along a number line either side of a central point, which makes it a great precursor to negative numbers.

The second version of the game is at a higher level as decisions have to made rather than relying solely on chance. In this case, children are practising addition and subtraction, and looking at all possibilities, so that they can move the number of spaces that suits them best.

Possible approach

Start by dividing the class into two teams, one Plus and one Minus, to play against each other on the interactive whiteboard. Throw two dice and call out the numbers for each team's turn, inviting a child to come up and move the counter each time. Having played a few times, ask the children whether they think it would be a better game if the counter has to reach the end exactly. Decide on some new rules to test this out and ask the children to play in pairs again.

Bring the class together and ask which version of the game they thought was better and why. Listen out for children who back up their opinion with a clear reason. Next, introduce a new version whereby children can add or subtract the dice numbers. Play in two teams using the interactive whiteboard again to get a feel for this new game. Each time you throw the dice, ask the children what the two possibilities are i.e. the result of adding the two numbers and the result of subtracting the smaller from the larger. Discuss which would be best in terms of the move to be made and why. Then invite pairs to play on paper (they can decide whether the counter needs to reach the end of the board exactly or not).

In the plenary, ask the class which version of the game they thought was best and why. In this case, draw out responses which indicate that the choice of adding or subtracting means players are more in control. You could suggest that children invent their own rules to make better games, perhaps over a longer period of time, and you could dedicate an area of your wall to their ideas.

Key questions

Is it better to play a game where you have to reach the end exactly, or where you can go over the end? Why?
Shall we add or subtract the two numbers? Why?
Is it better to play a game where you can add or subtract the numbers on the dice? Why?
Can you think of some different rules of your own?
What makes your game better than the other versions?

Possible extension

In addition to analysing the rules of this game as suggested, the game Tug Harder could be played which explicitly introduces a number line including negative numbers.

Possible support

Children could try the Incey Wincey Spider game as a precursor to this one.


Published January 2008.