Why play this
game?
This game is designed to get children used to moving along a
number line either side of a central point, which makes it a great
precursor to negative numbers.
The second version of the game is at a higher level as
decisions have to made rather than relying solely on chance. In
this case, children are practising addition and subtraction, and
looking at all possibilities, so that they can move the number of
spaces that suits them best.
Possible approach
Start by dividing the class into two teams, one Plus and one
Minus, to play against each other on the interactive whiteboard.
Throw two dice and call out the numbers for each team's turn,
inviting a child to come up and move the counter each time. Having
played a few times, ask the children whether they think it would be
a better game if the counter has to reach the end exactly. Decide
on some new rules to test this out and ask the children to play in
pairs again.
Bring the class together and ask which version of the game
they thought was better and why. Listen out for children who back
up their opinion with a clear reason. Next, introduce a new version
whereby children can add or subtract the dice numbers. Play in two
teams using the interactive whiteboard again to get a feel for this
new game. Each time you throw the dice, ask the children what the
two possibilities are i.e. the result of adding the two numbers and
the result of subtracting the smaller from the larger. Discuss
which would be best in terms of the move to be made and why. Then
invite pairs to play on paper (they can decide whether the counter
needs to reach the end of the board exactly or not).
In the plenary, ask the class which version of the game they
thought was best and why. In this case, draw out responses which
indicate that the choice of adding or subtracting means players are
more in control. You could suggest that children invent their own
rules to make better games, perhaps over a longer period of time,
and you could dedicate an area of your wall to their ideas.
Key questions
Is it better to play a game where you have to reach the end
exactly, or where you can go over the end? Why?
Shall we add or subtract the two numbers? Why?
Is it better to play a game where you can add or subtract the numbers on the dice?
Why?
Can you think of some different rules of your own?
What makes your game better than the other versions?
Possible extension
In addition to analysing the rules of this game as suggested,
the game
Tug Harder could be played which explicitly introduces a number
line including negative numbers.
Possible support