For this challenge, you'll need to play Got It! Can you explain the
strategy for winning this game with any target?
Draw a square. A second square of the same size slides around the
first always maintaining contact and keeping the same orientation.
How far does the dot travel?
Take any two digit number, for example 58. What do you have to do to reverse the order of the digits? Can you find a rule for reversing the order of digits for any two digit number?
Yun from Garden Internation School thought that
Lily from Garden International School noticed that
Kathryn, also from Garden International School, noticed two relationships:
Nadia from Melbourn Village College, Yun from Garden Internation School, Simeran and Aaron from Woodfield Junior School, and Kahlia from Merici College all discovered that:
This solution of Andrei's from School 205 Bucharest, gives a very useful algebraic view of the problem. He thought these were useful questions to be asking at the start:
How many different shapes can I draw of the form (4,0)?
Do they all have the same area? Can I see why?
Look at other shapes of the form (n,0). What do these shapes have in common?
What about shapes of the form (3,n)?
By breaking the problem down in this way patterns emerged that gave hints about what was happening.
I took a look at the figures given in the problem, and I calculated the area (A), the number of lattice points on the perimeter (p) and the number of interior lattice points (i). I found the table below:
I started from the idea that if any relation exists between A, p and i, then there must be a linear relationship. Let x be the coefficient of A, y be the coefficient of p, and z be the coefficient of i; t is the free term. So:
xA + yp + zi + t = 0
Replacing the values corresponding to the first four rows (because the last is identical with the first) I found a system of 4 equations with four unknowns:
x + 4y + t = 0
3/2x + 3y +z + t = 0
4x + 6y + 4z + t = 0
3/2x + 5y + t = 0
Except the (0,0,0,0) solution, I found the relation between x, y, z and t either of the type:
x = -i, y = i/2, z = i, t = -i,
x = i, y = -i/2, z = -i, t = i.
The last two solutions imply that the relation between A, p and i must be:
-A + p/2 + i -1 = 0
A = p/2 + i -1
This is not a demonstration, from what I have found I can't be sure it works always. But I have looked on the web, and I found some derivations of Pick's theorem, that looks as I found it. One is at Geoboards in the classroom and another is at Cut the Knot
This is a method of calculating the area of any polygon on a geoboard quickly and easily. The theorem has been found by Georg Alexander Pick, born in 1859 in Vienna, and was first published in 1899.