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'Alquerque II' printed from http://nrich.maths.org/
This game is a variant on the game
- The pieces move from any point to any adjacent point along a line.
- If an adjacent place is occupied by an opponent's piece and the next point beyond is empty, then the player can capture the opponent's piece by jumping over it and remove it from the board.
- If another piece is then at risk, it is taken in the same move by jumping over it, a change of direction being allowed. The second capture must be made by the same piece as the first.
- If a piece can make a capture, it must do so. If no capture is made when one can be, ALL pieces which could have made a capture are 'huffed' or removed from the board.
This text is usually replaced by the Flash movie.
To play the game, choose whether you would like to play against the computer or play both sides yourself by selecting an option from the menu on the lower right. Red then moves first. If a player captures another piece, the player will have the option to end the turn by clicking the
Done button. If, at the end of the turn, a player could have made a capture, all pieces which could have made captures are removed from the board.