Why play this
game?
Got It is a motivating context in which learners can apply
basic addition and subtraction. However, the real challenge
here is to find a winning strategy that always works and this
involves conjecturing, refining ideas, generalising and using
knowledge of factors and multiples.
Possible approach
All the notes that follow assume that the game's default
setting is a target of $23$ using the numbers $1$ to $4$.
Introduce the game to the class by inviting a volunteer to play
against the computer. Do this a couple of times, giving them
the option of going first or second each time (you can use the
"Change settings" button to do this).
Ask the students to play the game in pairs, either at computers
or on paper. Challenge them to find a strategy for beating the
computer. As they play, circulate around the classroom and ask
them what they think is important so far. Some might suggest
that in order to win, they must be on $18$. Others may have
thought further back and have ideas about how they can make
sure they get to $18$, and therefore $23$.
After a suitable length of time bring the whole class together
and invite one pair to demonstrate their strategy, explaining
their decisions as they go along. Use other ideas to refine the
strategy.
Demonstrate how you can vary the game by choosing different
targets and different ranges of numbers.Ask the students to
play the game in pairs, either at computers or on paper, using
settings of their own choice. Challenge them to find a winning
strategy that will ensure they will always win, whatever the
setting.
Key questions
How can I work out the 'stepping stones' that I must 'hit'on my
way to the target?
Is there an efficient way of finding the first 'stepping
stone'?
When is it better to go first and when is it better to let the
computer go first?
If the computer says $1$, I say...?
If the computer says $2$, I say...?
If the computer says $3$, I say...?
...
Possible extension
Twomore demanding games, requiring similar strategic thinking,
are
Possible support
You could demonstrate the game a few more times at the start.
Alter the settings on the game to have a lower target and a
shorter range of numbers (for example a target of $10$ using
the numbers $1$ and $2$). As you play, note down the running
totals to refer back to later.