Why play this game?
This
game provides an engaging way to estimate angles. Instant
feedback enables learners to improve their estimation skills.
Possible approach
Ask students what they know about angles around a point. Draw out
names of angles (acute, obtuse, reflex, right-angled) and landmark
angles (90 degrees, 180 degrees, 270 degrees, 360 degrees).
Draw acute, obtuse and reflex angles on the board and ask students
to estimate their size. Encourage justification for
estimates.
Draw another five angles on the board and challenge the class
tomake better estimates than you can. One person from the class
estimates an angle, followed by you. Measure the angle with a
protractor. The closest estimate gains a point. Repeat for the
other four angles.
Demonstrate the interactivity with "One Player" at Level 2 before
setting the group off to work in pairs. The challenge is to score
more than 50 points in 10 goes. Keep a record of the highest score
on the board. How close to 100 points can any pair get? This could
be a long-term challenge.
Pairs move on to Level 3 when appropriate.
Towards the end of the lesson the highest scoring pair can
challenge you to a game.
Key questions
What angles are easy to draw?
What strategies can you use to improve your estimates?
Possible extension
Pairs play the "Two Player" version of the game.
Possible support
Start on Level 1. Allow students to look at a protractor.