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What would happen if we introduced further complexity to the Approaching Midnight game, such as players get to pick which steps they use from a pool and then that step cannot be used again? Would this make a good game?

You may like to explore this idea or one of your own.

If you would like to see other ideas we have thought of to explore, click below:
 

2D - could you play a version of the game going down a staircase rather than on a straight line?

 

Try playing a sequence of games with different start times (pre-declared) and the loser of each round gets to pick who goes first in the next round.

 

A random number is added to the step that you choose.

 

What do you think is an effective way to introduce further complexity that makes for a good game?

How do you define a good game?

Let us know your thoughts by emailing us.